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authornirav <nirav@airmail.cc>2020-12-12 07:18:36 +0000
committernirav <nirav@airmail.cc>2020-12-12 07:18:36 +0000
commit115f77bda0246a00f6e17469685c67746bdbd29d (patch)
tree4bbea1e59109bb1d1fddc71736f89289bab03073
download01-115f77bda0246a00f6e17469685c67746bdbd29d.tar.gz
01-115f77bda0246a00f6e17469685c67746bdbd29d.zip
Initial commitHEADmaster
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+ second: 15
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diff --git a/Assets/SampleUI/Materials/UI Opaque.mat.meta b/Assets/SampleUI/Materials/UI Opaque.mat.meta
new file mode 100755
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diff --git a/Assets/SampleUI/Materials/UI-Default-No-Alpha.shader b/Assets/SampleUI/Materials/UI-Default-No-Alpha.shader
new file mode 100755
index 0000000..4c320c6
--- /dev/null
+++ b/Assets/SampleUI/Materials/UI-Default-No-Alpha.shader
@@ -0,0 +1,91 @@
+Shader "UI/Default No-Alpha"
+{
+ Properties
+ {
+ [PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
+ _Color ("Tint", Color) = (1,1,1,1)
+
+ _StencilComp ("Stencil Comparison", Float) = 8
+ _Stencil ("Stencil ID", Float) = 0
+ _StencilOp ("Stencil Operation", Float) = 0
+ _StencilWriteMask ("Stencil Write Mask", Float) = 255
+ _StencilReadMask ("Stencil Read Mask", Float) = 255
+
+ _ColorMask ("Color Mask", Float) = 15
+ }
+
+ SubShader
+ {
+ Tags
+ {
+ "Queue"="Transparent"
+ "IgnoreProjector"="True"
+ "RenderType"="Transparent"
+ "PreviewType"="Plane"
+ "CanUseSpriteAtlas"="True"
+ }
+
+ Stencil
+ {
+ Ref [_Stencil]
+ Comp [_StencilComp]
+ Pass [_StencilOp]
+ ReadMask [_StencilReadMask]
+ WriteMask [_StencilWriteMask]
+ }
+
+ Cull Off
+ Lighting Off
+ ZWrite Off
+ ZTest [unity_GUIZTestMode]
+ Fog { Mode Off }
+ Blend One Zero
+ ColorMask [_ColorMask]
+
+ Pass
+ {
+ CGPROGRAM
+ #pragma vertex vert
+ #pragma fragment frag
+ #include "UnityCG.cginc"
+
+ struct appdata_t
+ {
+ float4 vertex : POSITION;
+ float4 color : COLOR;
+ float2 texcoord : TEXCOORD0;
+ };
+
+ struct v2f
+ {
+ float4 vertex : SV_POSITION;
+ fixed4 color : COLOR;
+ half2 texcoord : TEXCOORD0;
+ };
+
+ fixed4 _Color;
+
+ v2f vert(appdata_t IN)
+ {
+ v2f OUT;
+ OUT.vertex = mul(UNITY_MATRIX_MVP, IN.vertex);
+ OUT.texcoord = IN.texcoord;
+#ifdef UNITY_HALF_TEXEL_OFFSET
+ OUT.vertex.xy -= (_ScreenParams.zw-1.0);
+#endif
+ OUT.color = IN.color * _Color;
+ return OUT;
+ }
+
+ sampler2D _MainTex;
+
+ fixed4 frag(v2f IN) : SV_Target
+ {
+ half4 color = tex2D(_MainTex, IN.texcoord) * IN.color;
+ clip (color.a - 0.01);
+ return color;
+ }
+ ENDCG
+ }
+ }
+}
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new file mode 100755
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+guid: 35868d7a76dde4354b3ea20c36f8fdf9
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new file mode 100755
index 0000000..fa54ea2
--- /dev/null
+++ b/Assets/SampleUI/Materials/Window.mat
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new file mode 100755
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new file mode 100755
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diff --git a/Assets/SampleUI/Scene/RenderTexture.unity.meta b/Assets/SampleUI/Scene/RenderTexture.unity.meta
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+++ b/Assets/SampleUI/Scene/RenderTexture.unity.meta
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diff --git a/Assets/SampleUI/Scripts.meta b/Assets/SampleUI/Scripts.meta
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index 0000000..864d3af
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+++ b/Assets/SampleUI/Scripts.meta
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diff --git a/Assets/SampleUI/Scripts/ActiveStateToggler.cs b/Assets/SampleUI/Scripts/ActiveStateToggler.cs
new file mode 100755
index 0000000..d5b7520
--- /dev/null
+++ b/Assets/SampleUI/Scripts/ActiveStateToggler.cs
@@ -0,0 +1,9 @@
+using UnityEngine;
+using System.Collections;
+
+public class ActiveStateToggler : MonoBehaviour {
+
+ public void ToggleActive () {
+ gameObject.SetActive (!gameObject.activeSelf);
+ }
+}
diff --git a/Assets/SampleUI/Scripts/ActiveStateToggler.cs.meta b/Assets/SampleUI/Scripts/ActiveStateToggler.cs.meta
new file mode 100755
index 0000000..d34a0d2
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diff --git a/Assets/SampleUI/Scripts/ApplicationManager.cs b/Assets/SampleUI/Scripts/ApplicationManager.cs
new file mode 100755
index 0000000..a8f868a
--- /dev/null
+++ b/Assets/SampleUI/Scripts/ApplicationManager.cs
@@ -0,0 +1,20 @@
+using UnityEngine;
+using System.Collections;
+using UnityEngine.SceneManagement;
+
+public class ApplicationManager : MonoBehaviour {
+
+ public void Quit ()
+ {
+ #if UNITY_EDITOR
+ UnityEditor.EditorApplication.isPlaying = false;
+ #else
+ Application.Quit();
+ #endif
+ }
+
+ public void LoadLevelnt (int scene)
+ {
+ SceneManager.LoadScene(scene,0);
+ }
+}
diff --git a/Assets/SampleUI/Scripts/ApplicationManager.cs.meta b/Assets/SampleUI/Scripts/ApplicationManager.cs.meta
new file mode 100755
index 0000000..441cc88
--- /dev/null
+++ b/Assets/SampleUI/Scripts/ApplicationManager.cs.meta
@@ -0,0 +1,8 @@
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diff --git a/Assets/SampleUI/Scripts/ChangeColor.cs b/Assets/SampleUI/Scripts/ChangeColor.cs
new file mode 100755
index 0000000..f7e474b
--- /dev/null
+++ b/Assets/SampleUI/Scripts/ChangeColor.cs
@@ -0,0 +1,50 @@
+using UnityEngine;
+using UnityEngine.EventSystems;
+using UnityEngine.UI;
+
+public class ChangeColor : MonoBehaviour, IPointerClickHandler
+{
+ void OnEnable ()
+ {
+ }
+
+ public void SetRed(float value)
+ {
+ OnValueChanged(value, 0);
+ }
+
+ public void SetGreen(float value)
+ {
+ OnValueChanged(value, 1);
+ }
+
+ public void SetBlue(float value)
+ {
+ OnValueChanged(value, 2);
+ }
+
+ public void OnValueChanged(float value, int channel)
+ {
+ Color c = Color.white;
+
+ if (GetComponent<Renderer>() != null)
+ c = GetComponent<Renderer>().material.color;
+ else if (GetComponent<Light>() != null)
+ c = GetComponent<Light>().color;
+
+ c[channel] = value;
+
+ if (GetComponent<Renderer>() != null)
+ GetComponent<Renderer>().material.color = c;
+ else if (GetComponent<Light>() != null)
+ GetComponent<Light>().color = c;
+ }
+
+ public void OnPointerClick(PointerEventData data)
+ {
+ if (GetComponent<Renderer>() != null)
+ GetComponent<Renderer>().material.color = new Color(Random.value, Random.value, Random.value, 1.0f);
+ else if (GetComponent<Light>() != null)
+ GetComponent<Light>().color = new Color(Random.value, Random.value, Random.value, 1.0f);
+ }
+}
diff --git a/Assets/SampleUI/Scripts/ChangeColor.cs.meta b/Assets/SampleUI/Scripts/ChangeColor.cs.meta
new file mode 100755
index 0000000..a92ab4d
--- /dev/null
+++ b/Assets/SampleUI/Scripts/ChangeColor.cs.meta
@@ -0,0 +1,8 @@
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diff --git a/Assets/SampleUI/Scripts/DragMe.cs b/Assets/SampleUI/Scripts/DragMe.cs
new file mode 100755
index 0000000..f2b4cf7
--- /dev/null
+++ b/Assets/SampleUI/Scripts/DragMe.cs
@@ -0,0 +1,88 @@
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.EventSystems;
+using UnityEngine.UI;
+
+[RequireComponent(typeof(Image))]
+public class DragMe : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler
+{
+ public bool dragOnSurfaces = true;
+
+ private Dictionary<int,GameObject> m_DraggingIcons = new Dictionary<int, GameObject>();
+ private Dictionary<int, RectTransform> m_DraggingPlanes = new Dictionary<int, RectTransform>();
+
+ public void OnBeginDrag(PointerEventData eventData)
+ {
+ var canvas = FindInParents<Canvas>(gameObject);
+ if (canvas == null)
+ return;
+
+ // We have clicked something that can be dragged.
+ // What we want to do is create an icon for this.
+ m_DraggingIcons[eventData.pointerId] = new GameObject("icon");
+
+ m_DraggingIcons[eventData.pointerId].transform.SetParent (canvas.transform, false);
+ m_DraggingIcons[eventData.pointerId].transform.SetAsLastSibling();
+
+ var image = m_DraggingIcons[eventData.pointerId].AddComponent<Image>();
+ // The icon will be under the cursor.
+ // We want it to be ignored by the event system.
+ var group = m_DraggingIcons[eventData.pointerId].AddComponent<CanvasGroup>();
+ group.blocksRaycasts = false;
+
+ image.sprite = GetComponent<Image>().sprite;
+ image.SetNativeSize();
+
+ if (dragOnSurfaces)
+ m_DraggingPlanes[eventData.pointerId] = transform as RectTransform;
+ else
+ m_DraggingPlanes[eventData.pointerId] = canvas.transform as RectTransform;
+
+ SetDraggedPosition(eventData);
+ }
+
+ public void OnDrag(PointerEventData eventData)
+ {
+ if (m_DraggingIcons[eventData.pointerId] != null)
+ SetDraggedPosition(eventData);
+ }
+
+ private void SetDraggedPosition(PointerEventData eventData)
+ {
+ if (dragOnSurfaces && eventData.pointerEnter != null && eventData.pointerEnter.transform as RectTransform != null)
+ m_DraggingPlanes[eventData.pointerId] = eventData.pointerEnter.transform as RectTransform;
+
+ var rt = m_DraggingIcons[eventData.pointerId].GetComponent<RectTransform>();
+ Vector3 globalMousePos;
+ if (RectTransformUtility.ScreenPointToWorldPointInRectangle(m_DraggingPlanes[eventData.pointerId], eventData.position, eventData.pressEventCamera, out globalMousePos))
+ {
+ rt.position = globalMousePos;
+ rt.rotation = m_DraggingPlanes[eventData.pointerId].rotation;
+ }
+ }
+
+ public void OnEndDrag(PointerEventData eventData)
+ {
+ if (m_DraggingIcons[eventData.pointerId] != null)
+ Destroy(m_DraggingIcons[eventData.pointerId]);
+
+ m_DraggingIcons[eventData.pointerId] = null;
+ }
+
+ static public T FindInParents<T>(GameObject go) where T : Component
+ {
+ if (go == null) return null;
+ var comp = go.GetComponent<T>();
+
+ if (comp != null)
+ return comp;
+
+ var t = go.transform.parent;
+ while (t != null && comp == null)
+ {
+ comp = t.gameObject.GetComponent<T>();
+ t = t.parent;
+ }
+ return comp;
+ }
+}
diff --git a/Assets/SampleUI/Scripts/DragMe.cs.meta b/Assets/SampleUI/Scripts/DragMe.cs.meta
new file mode 100755
index 0000000..190b48c
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+++ b/Assets/SampleUI/Scripts/DragMe.cs.meta
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diff --git a/Assets/SampleUI/Scripts/DragPanel.cs b/Assets/SampleUI/Scripts/DragPanel.cs
new file mode 100755
index 0000000..39c9e10
--- /dev/null
+++ b/Assets/SampleUI/Scripts/DragPanel.cs
@@ -0,0 +1,48 @@
+using UnityEngine;
+using UnityEngine.UI;
+using UnityEngine.EventSystems;
+using System.Collections;
+
+public class DragPanel : MonoBehaviour, IPointerDownHandler, IDragHandler {
+
+ private Vector2 originalLocalPointerPosition;
+ private Vector3 originalPanelLocalPosition;
+ private RectTransform panelRectTransform;
+ private RectTransform parentRectTransform;
+
+ void Awake () {
+ panelRectTransform = transform.parent as RectTransform;
+ parentRectTransform = panelRectTransform.parent as RectTransform;
+ }
+
+ public void OnPointerDown (PointerEventData data) {
+ originalPanelLocalPosition = panelRectTransform.localPosition;
+ RectTransformUtility.ScreenPointToLocalPointInRectangle (parentRectTransform, data.position, data.pressEventCamera, out originalLocalPointerPosition);
+ }
+
+ public void OnDrag (PointerEventData data) {
+ if (panelRectTransform == null || parentRectTransform == null)
+ return;
+
+ Vector2 localPointerPosition;
+ if (RectTransformUtility.ScreenPointToLocalPointInRectangle (parentRectTransform, data.position, data.pressEventCamera, out localPointerPosition)) {
+ Vector3 offsetToOriginal = localPointerPosition - originalLocalPointerPosition;
+ panelRectTransform.localPosition = originalPanelLocalPosition + offsetToOriginal;
+ }
+
+ ClampToWindow ();
+ }
+
+ // Clamp panel to area of parent
+ void ClampToWindow () {
+ Vector3 pos = panelRectTransform.localPosition;
+
+ Vector3 minPosition = parentRectTransform.rect.min - panelRectTransform.rect.min;
+ Vector3 maxPosition = parentRectTransform.rect.max - panelRectTransform.rect.max;
+
+ pos.x = Mathf.Clamp (panelRectTransform.localPosition.x, minPosition.x, maxPosition.x);
+ pos.y = Mathf.Clamp (panelRectTransform.localPosition.y, minPosition.y, maxPosition.y);
+
+ panelRectTransform.localPosition = pos;
+ }
+}
diff --git a/Assets/SampleUI/Scripts/DragPanel.cs.meta b/Assets/SampleUI/Scripts/DragPanel.cs.meta
new file mode 100755
index 0000000..39d696d
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diff --git a/Assets/SampleUI/Scripts/DropMe.cs b/Assets/SampleUI/Scripts/DropMe.cs
new file mode 100755
index 0000000..cb4bca5
--- /dev/null
+++ b/Assets/SampleUI/Scripts/DropMe.cs
@@ -0,0 +1,65 @@
+using System.Reflection;
+using UnityEngine;
+using UnityEngine.EventSystems;
+using UnityEngine.UI;
+
+public class DropMe : MonoBehaviour, IDropHandler, IPointerEnterHandler, IPointerExitHandler
+{
+ public Image containerImage;
+ public Image receivingImage;
+ private Color normalColor;
+ public Color highlightColor = Color.yellow;
+
+ public void OnEnable ()
+ {
+ if (containerImage != null)
+ normalColor = containerImage.color;
+ }
+
+ public void OnDrop(PointerEventData data)
+ {
+ containerImage.color = normalColor;
+
+ if (receivingImage == null)
+ return;
+
+ Sprite dropSprite = GetDropSprite (data);
+ if (dropSprite != null)
+ receivingImage.overrideSprite = dropSprite;
+ }
+
+ public void OnPointerEnter(PointerEventData data)
+ {
+ if (containerImage == null)
+ return;
+
+ Sprite dropSprite = GetDropSprite (data);
+ if (dropSprite != null)
+ containerImage.color = highlightColor;
+ }
+
+ public void OnPointerExit(PointerEventData data)
+ {
+ if (containerImage == null)
+ return;
+
+ containerImage.color = normalColor;
+ }
+
+ private Sprite GetDropSprite(PointerEventData data)
+ {
+ var originalObj = data.pointerDrag;
+ if (originalObj == null)
+ return null;
+
+ var dragMe = originalObj.GetComponent<DragMe>();
+ if (dragMe == null)
+ return null;
+
+ var srcImage = originalObj.GetComponent<Image>();
+ if (srcImage == null)
+ return null;
+
+ return srcImage.sprite;
+ }
+}
diff --git a/Assets/SampleUI/Scripts/DropMe.cs.meta b/Assets/SampleUI/Scripts/DropMe.cs.meta
new file mode 100755
index 0000000..c31c17e
--- /dev/null
+++ b/Assets/SampleUI/Scripts/DropMe.cs.meta
@@ -0,0 +1,8 @@
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diff --git a/Assets/SampleUI/Scripts/PanelManager.cs b/Assets/SampleUI/Scripts/PanelManager.cs
new file mode 100755
index 0000000..fcd6058
--- /dev/null
+++ b/Assets/SampleUI/Scripts/PanelManager.cs
@@ -0,0 +1,96 @@
+using UnityEngine;
+using UnityEngine.UI;
+using UnityEngine.EventSystems;
+using System.Collections;
+using System.Collections.Generic;
+
+public class PanelManager : MonoBehaviour {
+
+ public Animator initiallyOpen;
+
+ private int m_OpenParameterId;
+ private Animator m_Open;
+ private GameObject m_PreviouslySelected;
+
+ const string k_OpenTransitionName = "Open";
+ const string k_ClosedStateName = "Closed";
+
+ public void OnEnable()
+ {
+ m_OpenParameterId = Animator.StringToHash (k_OpenTransitionName);
+
+ if (initiallyOpen == null)
+ return;
+
+ OpenPanel(initiallyOpen);
+ }
+
+ public void OpenPanel (Animator anim)
+ {
+ if (m_Open == anim)
+ return;
+
+ anim.gameObject.SetActive(true);
+ var newPreviouslySelected = EventSystem.current.currentSelectedGameObject;
+
+ anim.transform.SetAsLastSibling();
+
+ CloseCurrent();
+
+ m_PreviouslySelected = newPreviouslySelected;
+
+ m_Open = anim;
+ m_Open.SetBool(m_OpenParameterId, true);
+
+ GameObject go = FindFirstEnabledSelectable(anim.gameObject);
+
+ SetSelected(go);
+ }
+
+ static GameObject FindFirstEnabledSelectable (GameObject gameObject)
+ {
+ GameObject go = null;
+ var selectables = gameObject.GetComponentsInChildren<Selectable> (true);
+ foreach (var selectable in selectables) {
+ if (selectable.IsActive () && selectable.IsInteractable ()) {
+ go = selectable.gameObject;
+ break;
+ }
+ }
+ return go;
+ }
+
+ public void CloseCurrent()
+ {
+ if (m_Open == null)
+ return;
+
+ m_Open.SetBool(m_OpenParameterId, false);
+ SetSelected(m_PreviouslySelected);
+ StartCoroutine(DisablePanelDeleyed(m_Open));
+ m_Open = null;
+ }
+
+ IEnumerator DisablePanelDeleyed(Animator anim)
+ {
+ bool closedStateReached = false;
+ bool wantToClose = true;
+ while (!closedStateReached && wantToClose)
+ {
+ if (!anim.IsInTransition(0))
+ closedStateReached = anim.GetCurrentAnimatorStateInfo(0).IsName(k_ClosedStateName);
+
+ wantToClose = !anim.GetBool(m_OpenParameterId);
+
+ yield return new WaitForEndOfFrame();
+ }
+
+ if (wantToClose)
+ anim.gameObject.SetActive(false);
+ }
+
+ private void SetSelected(GameObject go)
+ {
+ EventSystem.current.SetSelectedGameObject(go);
+ }
+}
diff --git a/Assets/SampleUI/Scripts/PanelManager.cs.meta b/Assets/SampleUI/Scripts/PanelManager.cs.meta
new file mode 100755
index 0000000..c0ea7ed
--- /dev/null
+++ b/Assets/SampleUI/Scripts/PanelManager.cs.meta
@@ -0,0 +1,8 @@
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+guid: b8960321e10f80b4c844cd91bf1ea437
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diff --git a/Assets/SampleUI/Scripts/ResizePanel.cs b/Assets/SampleUI/Scripts/ResizePanel.cs
new file mode 100755
index 0000000..0058bba
--- /dev/null
+++ b/Assets/SampleUI/Scripts/ResizePanel.cs
@@ -0,0 +1,39 @@
+using UnityEngine;
+using UnityEngine.UI;
+using UnityEngine.EventSystems;
+
+public class ResizePanel : MonoBehaviour, IPointerDownHandler, IDragHandler {
+
+ public Vector2 minSize = new Vector2 (100, 100);
+ public Vector2 maxSize = new Vector2 (400, 400);
+
+ private RectTransform panelRectTransform;
+ private Vector2 originalLocalPointerPosition;
+ private Vector2 originalSizeDelta;
+
+ void Awake () {
+ panelRectTransform = transform.parent.GetComponent<RectTransform> ();
+ }
+
+ public void OnPointerDown (PointerEventData data) {
+ originalSizeDelta = panelRectTransform.sizeDelta;
+ RectTransformUtility.ScreenPointToLocalPointInRectangle (panelRectTransform, data.position, data.pressEventCamera, out originalLocalPointerPosition);
+ }
+
+ public void OnDrag (PointerEventData data) {
+ if (panelRectTransform == null)
+ return;
+
+ Vector2 localPointerPosition;
+ RectTransformUtility.ScreenPointToLocalPointInRectangle (panelRectTransform, data.position, data.pressEventCamera, out localPointerPosition);
+ Vector3 offsetToOriginal = localPointerPosition - originalLocalPointerPosition;
+
+ Vector2 sizeDelta = originalSizeDelta + new Vector2 (offsetToOriginal.x, -offsetToOriginal.y);
+ sizeDelta = new Vector2 (
+ Mathf.Clamp (sizeDelta.x, minSize.x, maxSize.x),
+ Mathf.Clamp (sizeDelta.y, minSize.y, maxSize.y)
+ );
+
+ panelRectTransform.sizeDelta = sizeDelta;
+ }
+} \ No newline at end of file
diff --git a/Assets/SampleUI/Scripts/ResizePanel.cs.meta b/Assets/SampleUI/Scripts/ResizePanel.cs.meta
new file mode 100755
index 0000000..c0af104
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+++ b/Assets/SampleUI/Scripts/ResizePanel.cs.meta
@@ -0,0 +1,8 @@
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diff --git a/Assets/SampleUI/Scripts/ScrollDetailTexture.cs b/Assets/SampleUI/Scripts/ScrollDetailTexture.cs
new file mode 100755
index 0000000..305383b
--- /dev/null
+++ b/Assets/SampleUI/Scripts/ScrollDetailTexture.cs
@@ -0,0 +1,64 @@
+using UnityEngine;
+using UnityEngine.UI;
+
+
+[RequireComponent(typeof(Image))]
+public class ScrollDetailTexture : MonoBehaviour
+{
+ public bool uniqueMaterial = false;
+ public Vector2 scrollPerSecond = Vector2.zero;
+
+ Matrix4x4 m_Matrix;
+ Material mCopy;
+ Material mOriginal;
+ Image mSprite;
+ Material m_Mat;
+
+ void OnEnable ()
+ {
+ mSprite = GetComponent<Image>();
+ mOriginal = mSprite.material;
+
+ if (uniqueMaterial && mSprite.material != null)
+ {
+ mCopy = new Material(mOriginal);
+ mCopy.name = "Copy of " + mOriginal.name;
+ mCopy.hideFlags = HideFlags.DontSave;
+ mSprite.material = mCopy;
+ }
+ }
+
+ void OnDisable ()
+ {
+ if (mCopy != null)
+ {
+ mSprite.material = mOriginal;
+ if (Application.isEditor)
+ UnityEngine.Object.DestroyImmediate(mCopy);
+ else
+ UnityEngine.Object.Destroy(mCopy);
+ mCopy = null;
+ }
+ mOriginal = null;
+ }
+
+ void Update ()
+ {
+ Material mat = (mCopy != null) ? mCopy : mOriginal;
+
+ if (mat != null)
+ {
+ Texture tex = mat.GetTexture("_DetailTex");
+
+ if (tex != null)
+ {
+ mat.SetTextureOffset("_DetailTex", scrollPerSecond * Time.time);
+
+ // TODO: It would be better to add support for MaterialBlocks on UIRenderer,
+ // because currently only one Update() function's matrix can be active at a time.
+ // With material block properties, the batching would be correctly broken up instead,
+ // and would work with multiple widgets using this detail shader.
+ }
+ }
+ }
+}
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new file mode 100755
index 0000000..b768d19
--- /dev/null
+++ b/Assets/SampleUI/Scripts/ScrollDetailTexture.cs.meta
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diff --git a/Assets/SampleUI/Scripts/ShowSliderValue.cs b/Assets/SampleUI/Scripts/ShowSliderValue.cs
new file mode 100755
index 0000000..99b30aa
--- /dev/null
+++ b/Assets/SampleUI/Scripts/ShowSliderValue.cs
@@ -0,0 +1,14 @@
+using System.Reflection.Emit;
+using UnityEngine;
+using UnityEngine.UI;
+
+[RequireComponent(typeof(Text))]
+public class ShowSliderValue : MonoBehaviour
+{
+ public void UpdateLabel (float value)
+ {
+ Text lbl = GetComponent<Text>();
+ if (lbl != null)
+ lbl.text = Mathf.RoundToInt (value * 100) + "%";
+ }
+}
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new file mode 100755
index 0000000..b87bb73
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diff --git a/Assets/SampleUI/Scripts/TiltWindow.cs b/Assets/SampleUI/Scripts/TiltWindow.cs
new file mode 100755
index 0000000..8325504
--- /dev/null
+++ b/Assets/SampleUI/Scripts/TiltWindow.cs
@@ -0,0 +1,29 @@
+using UnityEngine;
+
+public class TiltWindow : MonoBehaviour
+{
+ public Vector2 range = new Vector2(5f, 3f);
+
+ Transform mTrans;
+ Quaternion mStart;
+ Vector2 mRot = Vector2.zero;
+
+ void Start ()
+ {
+ mTrans = transform;
+ mStart = mTrans.localRotation;
+ }
+
+ void Update ()
+ {
+ Vector3 pos = Input.mousePosition;
+
+ float halfWidth = Screen.width * 0.5f;
+ float halfHeight = Screen.height * 0.5f;
+ float x = Mathf.Clamp((pos.x - halfWidth) / halfWidth, -1f, 1f);
+ float y = Mathf.Clamp((pos.y - halfHeight) / halfHeight, -1f, 1f);
+ mRot = Vector2.Lerp(mRot, new Vector2(x, y), Time.deltaTime * 5f);
+
+ mTrans.localRotation = mStart * Quaternion.Euler(-mRot.y * range.y, mRot.x * range.x, 0f);
+ }
+}
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+++ b/Assets/Scenes/Scene 1.unity
Binary files differ
diff --git a/Assets/Scenes/Scene 1.unity.meta b/Assets/Scenes/Scene 1.unity.meta
new file mode 100755
index 0000000..7f9d88c
--- /dev/null
+++ b/Assets/Scenes/Scene 1.unity.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
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+timeCreated: 1466838384
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diff --git a/Assets/Scenes/Scene 2.unity b/Assets/Scenes/Scene 2.unity
new file mode 100755
index 0000000..52400a8
--- /dev/null
+++ b/Assets/Scenes/Scene 2.unity
Binary files differ
diff --git a/Assets/Scenes/Scene 2.unity.meta b/Assets/Scenes/Scene 2.unity.meta
new file mode 100755
index 0000000..47807be
--- /dev/null
+++ b/Assets/Scenes/Scene 2.unity.meta
@@ -0,0 +1,8 @@
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+timeCreated: 1472992103
+licenseType: Free
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scenes/Scene 3.unity b/Assets/Scenes/Scene 3.unity
new file mode 100755
index 0000000..061e381
--- /dev/null
+++ b/Assets/Scenes/Scene 3.unity
Binary files differ
diff --git a/Assets/Scenes/Scene 3.unity.meta b/Assets/Scenes/Scene 3.unity.meta
new file mode 100755
index 0000000..7ed1a4d
--- /dev/null
+++ b/Assets/Scenes/Scene 3.unity.meta
@@ -0,0 +1,8 @@
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+timeCreated: 1472992103
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diff --git a/Assets/Scripts.meta b/Assets/Scripts.meta
new file mode 100755
index 0000000..0469cfd
--- /dev/null
+++ b/Assets/Scripts.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: c1898a8147d519a4e98897381f3c1955
+folderAsset: yes
+timeCreated: 1466849457
+licenseType: Free
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/.vs/ProjectSettings.json b/Assets/Scripts/.vs/ProjectSettings.json
new file mode 100755
index 0000000..f8b4888
--- /dev/null
+++ b/Assets/Scripts/.vs/ProjectSettings.json
@@ -0,0 +1,3 @@
+{
+ "CurrentProjectSetting": null
+} \ No newline at end of file
diff --git a/Assets/Scripts/.vs/slnx.sqlite b/Assets/Scripts/.vs/slnx.sqlite
new file mode 100755
index 0000000..0853ae5
--- /dev/null
+++ b/Assets/Scripts/.vs/slnx.sqlite
Binary files differ
diff --git a/Assets/Scripts/BaseGroundScript.cs b/Assets/Scripts/BaseGroundScript.cs
new file mode 100755
index 0000000..f0ccd2b
--- /dev/null
+++ b/Assets/Scripts/BaseGroundScript.cs
@@ -0,0 +1,12 @@
+using UnityEngine;
+using System.Collections;
+
+public class BaseGroundScript : MonoBehaviour {
+
+ void OnTriggerEnter2D(Collider2D other)
+ {
+ var player = other.gameObject.GetComponentInParent<PlayerHealthScript>();
+ if(player!= null)
+ player.TakeDamage(100f);
+ }
+} \ No newline at end of file
diff --git a/Assets/Scripts/BaseGroundScript.cs.meta b/Assets/Scripts/BaseGroundScript.cs.meta
new file mode 100755
index 0000000..9fdd876
--- /dev/null
+++ b/Assets/Scripts/BaseGroundScript.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: bb77aa8a7f7ad2f4fb1560292c302177
+timeCreated: 1467954303
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Boss1.meta b/Assets/Scripts/Boss1.meta
new file mode 100755
index 0000000..3cb092d
--- /dev/null
+++ b/Assets/Scripts/Boss1.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 3d9173cc6ccd6cf488881d6f20cdba58
+folderAsset: yes
+timeCreated: 1481799276
+licenseType: Free
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Boss1/Boss1AttackScript.cs b/Assets/Scripts/Boss1/Boss1AttackScript.cs
new file mode 100755
index 0000000..69d3de1
--- /dev/null
+++ b/Assets/Scripts/Boss1/Boss1AttackScript.cs
@@ -0,0 +1,61 @@
+using UnityEngine;
+using System.Collections;
+
+public class Boss1AttackScript : MonoBehaviour {
+
+ GameObject player;
+
+ public float Damage = 20;
+ float timer = .5f;
+ float counter;
+ bool playerInRange;
+ bool active;
+
+ void Start()
+ {
+ counter = 0;
+ player = GameObject.FindGameObjectWithTag("Player");
+ }
+
+ void Update()
+ {
+ if (active)
+ {
+ counter += Time.deltaTime;
+ if (counter >= timer && playerInRange)
+ {
+ counter = 0f;
+ player.GetComponent<PlayerHealthScript>().TakeDamage(Damage);
+ }
+ }
+ }
+
+ void OnTriggerEnter2D(Collider2D other)
+ {
+ var player = other.gameObject.GetComponentInParent<PlayerHealthScript>();
+ if (player != null)
+ {
+ playerInRange = true;
+ }
+ }
+
+ void OnTriggerExit2D(Collider2D other)
+ {
+ var player = other.gameObject.GetComponentInParent<PlayerHealthScript>();
+ if (player != null)
+ {
+ playerInRange = false;
+ }
+ }
+
+
+ public void EnableBoss1Attack()
+ {
+ active = true;
+ }
+ public void DisableBoss1Attack()
+ {
+ active = false;
+ }
+
+}
diff --git a/Assets/Scripts/Boss1/Boss1AttackScript.cs.meta b/Assets/Scripts/Boss1/Boss1AttackScript.cs.meta
new file mode 100755
index 0000000..36bab03
--- /dev/null
+++ b/Assets/Scripts/Boss1/Boss1AttackScript.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: fe6cb779e310100448a0ae4eb03cde38
+timeCreated: 1481800106
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Boss1/Boss1BulletScript.cs b/Assets/Scripts/Boss1/Boss1BulletScript.cs
new file mode 100755
index 0000000..c4b54b0
--- /dev/null
+++ b/Assets/Scripts/Boss1/Boss1BulletScript.cs
@@ -0,0 +1,15 @@
+using UnityEngine;
+using System.Collections;
+
+public class Boss1BulletScript : MonoBehaviour {
+
+ // Use this for initialization
+ void Start () {
+
+ }
+
+ // Update is called once per frame
+ void Update () {
+
+ }
+}
diff --git a/Assets/Scripts/Boss1/Boss1BulletScript.cs.meta b/Assets/Scripts/Boss1/Boss1BulletScript.cs.meta
new file mode 100755
index 0000000..4e5677b
--- /dev/null
+++ b/Assets/Scripts/Boss1/Boss1BulletScript.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: a0f3d8740407c8f4592cedba32c3a2be
+timeCreated: 1481799868
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Boss1/Boss1FireScript.cs b/Assets/Scripts/Boss1/Boss1FireScript.cs
new file mode 100755
index 0000000..35978b3
--- /dev/null
+++ b/Assets/Scripts/Boss1/Boss1FireScript.cs
@@ -0,0 +1,89 @@
+using UnityEngine;
+using System.Collections;
+
+public class Boss1FireScript : MonoBehaviour {
+ public float FireRate = 1.5f;
+ float fireCounter;
+ bool PlayerInRange = false;
+ public GameObject Bullet;
+ public float BulletSpeed = 20;
+ bool active;
+
+ AudioSource EnemyFireAudio;
+
+
+ void Start()
+ {
+ EnemyFireAudio = GameObject.FindGameObjectWithTag("EnemyFireAudio").GetComponent<AudioSource>();
+ }
+
+ void Update()
+ {
+ if (active)
+ {
+ fireCounter += Time.deltaTime;
+ if (fireCounter >= FireRate && PlayerInRange)
+ {
+ fireCounter = 0;
+ EnemyFireAudio.Play();
+ Fire();
+
+ }
+ }
+ }
+
+ void Fire()
+ {
+ //var Bullet1 = Instantiate(Bullet, gameObject.transform.position, Quaternion.identity) as GameObject;
+ //Bullet1.GetComponent<Rigidbody2D>().velocity = Vector2.up * BulletSpeed;
+ //var Bullet2 = Instantiate(Bullet, gameObject.transform.position, Quaternion.identity) as GameObject;
+ //Bullet2.GetComponent<Rigidbody2D>().velocity = Vector2.right * BulletSpeed;
+ //var Bullet3 = Instantiate(Bullet, gameObject.transform.position, Quaternion.identity) as GameObject;
+ //Bullet3.GetComponent<Rigidbody2D>().velocity = Vector2.down * BulletSpeed;
+ //var Bullet4 = Instantiate(Bullet, gameObject.transform.position, Quaternion.identity) as GameObject;
+ //Bullet4.GetComponent<Rigidbody2D>().velocity = Vector2.left * BulletSpeed;
+ //Destroy(Bullet1, 1.5f);
+ //Destroy(Bullet2, 1.5f);
+ //Destroy(Bullet3, 1.5f);
+ //Destroy(Bullet4, 1.5f);
+
+ for (int i = 0; i < 24; i++)
+ {
+ var b = Instantiate(Bullet, gameObject.transform.position, Quaternion.identity) as GameObject;
+ b.GetComponent<Rigidbody2D>().velocity = new Vector2(
+ (Mathf.Cos(i*Mathf.PI*.1f)) * 20,
+ (Mathf.Sin(i*Mathf.PI*.1f)) * 20
+ );
+ Destroy(b, 2.5f);
+ }
+ }
+
+
+ void OnTriggerEnter2D(Collider2D other)
+ {
+ var player = other.gameObject.GetComponentInParent<PlayerHealthScript>();
+ if (player != null)
+ {
+ PlayerInRange = true;
+ }
+ }
+
+ void OnTriggerExit2D(Collider2D other)
+ {
+ var player = other.gameObject.GetComponentInParent<PlayerHealthScript>();
+ if (player != null)
+ {
+ PlayerInRange = false;
+ }
+ }
+
+ public void EnableBoss1Fire()
+ {
+ active = true;
+ }
+ public void DisableBoss1Fire()
+ {
+ active = false;
+ }
+
+}
diff --git a/Assets/Scripts/Boss1/Boss1FireScript.cs.meta b/Assets/Scripts/Boss1/Boss1FireScript.cs.meta
new file mode 100755
index 0000000..0c57b34
--- /dev/null
+++ b/Assets/Scripts/Boss1/Boss1FireScript.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: e75643e835b63714295d51c7a609788e
+timeCreated: 1481799698
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Boss1/Boss1HealthScript.cs b/Assets/Scripts/Boss1/Boss1HealthScript.cs
new file mode 100755
index 0000000..541345d
--- /dev/null
+++ b/Assets/Scripts/Boss1/Boss1HealthScript.cs
@@ -0,0 +1,30 @@
+using UnityEngine;
+using System.Collections;
+
+public class Boss1HealthScript : MonoBehaviour {
+
+ public int Health = 1000;
+
+
+
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+
+ public void TakeDamage(int damage)
+ {
+ Health -= damage;
+ if (Health <= 0)
+ {
+ GameObject.FindGameObjectWithTag("Boss1FightHandler").GetComponent<BossFighthandlerScript>().EndBossFight();
+ }
+
+ }
+}
diff --git a/Assets/Scripts/Boss1/Boss1HealthScript.cs.meta b/Assets/Scripts/Boss1/Boss1HealthScript.cs.meta
new file mode 100755
index 0000000..936a191
--- /dev/null
+++ b/Assets/Scripts/Boss1/Boss1HealthScript.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 05975c33f1eec4340b019dae3cfacf91
+timeCreated: 1481799311
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Boss1/Boss1MovementSCript.cs b/Assets/Scripts/Boss1/Boss1MovementSCript.cs
new file mode 100755
index 0000000..1a05521
--- /dev/null
+++ b/Assets/Scripts/Boss1/Boss1MovementSCript.cs
@@ -0,0 +1,41 @@
+using UnityEngine;
+using System.Collections;
+using System.Collections.Generic;
+
+public class Boss1MovementSCript : MonoBehaviour {
+
+ float counter;
+ float timer = 5f;
+ List<Vector3> positions;
+ int i = 2;
+ bool active;
+
+ void Start ()
+ {
+ positions = new List<Vector3> { new Vector3(120, 12), new Vector3(150, 12), new Vector3(135, 2.5f) };
+ }
+
+ void Update ()
+ {
+ if (active)
+ {
+ counter += Time.deltaTime;
+
+ if (counter >= timer)
+ {
+ counter = 0f;
+ gameObject.transform.position = positions[i];
+ i = ++i % 3;
+ }
+ }
+ }
+
+ public void EnableBoss1Movement()
+ {
+ active = true;
+ }
+ public void DisableBoss1Movement()
+ {
+ active = false;
+ }
+}
diff --git a/Assets/Scripts/Boss1/Boss1MovementSCript.cs.meta b/Assets/Scripts/Boss1/Boss1MovementSCript.cs.meta
new file mode 100755
index 0000000..3deb6d9
--- /dev/null
+++ b/Assets/Scripts/Boss1/Boss1MovementSCript.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 6398d504f643ec84a838837089e09665
+timeCreated: 1491237861
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/BossCameraScript.cs b/Assets/Scripts/BossCameraScript.cs
new file mode 100755
index 0000000..c257982
--- /dev/null
+++ b/Assets/Scripts/BossCameraScript.cs
@@ -0,0 +1,31 @@
+using UnityEngine;
+using System.Collections;
+
+public class BossCameraScript : MonoBehaviour {
+
+ public GameObject Camera;
+ bool BossCamEnabled;
+
+ // Use this for initialization
+ void Start () {
+
+ }
+
+ // Update is called once per frame
+ void FixedUpdate () {
+ if (BossCamEnabled)
+ Camera.transform.position = new Vector3(Mathf.Lerp(Camera.transform.position.x,135.5f,.2f), 10.8f,-10);
+ }
+
+ public void EnableBossCamera()
+ {
+ Camera.GetComponent<CameraScript>().enabled = false;
+ BossCamEnabled = true;
+ }
+
+ public void DisableBossCamera()
+ {
+ BossCamEnabled = false;
+ Camera.GetComponent<CameraScript>().enabled = true;
+ }
+}
diff --git a/Assets/Scripts/BossCameraScript.cs.meta b/Assets/Scripts/BossCameraScript.cs.meta
new file mode 100755
index 0000000..15ae4de
--- /dev/null
+++ b/Assets/Scripts/BossCameraScript.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 7fd6d497c99fe5141adc2dd2fc014df2
+timeCreated: 1491240300
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/BossFighthandlerScript.cs b/Assets/Scripts/BossFighthandlerScript.cs
new file mode 100755
index 0000000..b95095b
--- /dev/null
+++ b/Assets/Scripts/BossFighthandlerScript.cs
@@ -0,0 +1,75 @@
+using UnityEngine;
+using System.Collections;
+
+public class BossFighthandlerScript : MonoBehaviour {
+
+ public GameObject Boundry;
+ public GameObject Boss1;
+ public BossCameraScript BossCamera;
+ DialogueScript dialogueScript;
+ public GameObject DestroyAnimation;
+
+ // only trigger for once
+ bool triggered;
+
+ // Use this for initialization
+ void Start ()
+ {
+ dialogueScript = GameObject.FindGameObjectWithTag("DialogueSystem").GetComponent<DialogueScript>();
+ }
+
+ // Update is called once per frame
+ void Update ()
+ {
+
+ }
+
+ private void OnTriggerEnter2D(Collider2D collision)
+ {
+ if (collision.tag == "PlayerCollider" && !triggered)
+ {
+ triggered = true;
+ StartCoroutine(start());
+ }
+ }
+
+ IEnumerator start()
+ {
+ Boundry.gameObject.SetActive(true);
+ BossCamera.EnableBossCamera();
+ yield return new WaitForSeconds(2);
+ Boss1.SetActive(true);
+ yield return new WaitForSeconds(.5f);
+ dialogueScript.ShowDialogue("You'll have to kill me to go beyond this point");
+ dialogueScript.FromBoss1 = true;
+ }
+
+
+ // Wait for Dialogue Panel to be dismissed
+ public void StartBossFight()
+ {
+ Boss1.GetComponent<Boss1MovementSCript>().EnableBoss1Movement();
+ Boss1.GetComponentInChildren<Boss1FireScript>().EnableBoss1Fire();
+ }
+
+
+ // Called by Boss1HealthScript
+ public void EndBossFight()
+ {
+ var animation = Instantiate(DestroyAnimation, Boss1.transform.position, Quaternion.identity);
+ Boss1.GetComponent<Boss1MovementSCript>().DisableBoss1Movement();
+ Boss1.GetComponentInChildren<Boss1FireScript>().DisableBoss1Fire();
+ Boss1.GetComponentInChildren<Boss1AttackScript>().DisableBoss1Attack();
+ Destroy(animation, 4f);
+ Destroy(Boss1, 4f);
+ StartCoroutine(end());
+ }
+ IEnumerator end()
+ {
+ yield return new WaitForSeconds(3);
+ BossCamera.DisableBossCamera();
+ Boundry.gameObject.SetActive(false);
+ }
+
+
+}
diff --git a/Assets/Scripts/BossFighthandlerScript.cs.meta b/Assets/Scripts/BossFighthandlerScript.cs.meta
new file mode 100755
index 0000000..2dc03c0
--- /dev/null
+++ b/Assets/Scripts/BossFighthandlerScript.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 7b7b77c83a498b8449f3da5747d01d50
+timeCreated: 1491240649
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/CameraScript.cs b/Assets/Scripts/CameraScript.cs
new file mode 100755
index 0000000..93bc548
--- /dev/null
+++ b/Assets/Scripts/CameraScript.cs
@@ -0,0 +1,32 @@
+using UnityEngine;
+using System.Collections;
+
+public class CameraScript : MonoBehaviour {
+
+ GameObject Player;
+ Vector3 newPosition;
+ public float MinYOffset = 10.8f;
+
+ void Start ()
+ {
+ newPosition = new Vector3();
+ Player = GameObject.FindGameObjectWithTag("Player");
+ }
+
+
+ void FixedUpdate ()
+ {
+ newPosition.x = Mathf.Lerp(gameObject.transform.position.x, Player.transform.position.x, .2f);
+
+ var y = ((int)(Player.transform.position.y / 15) * 15) + MinYOffset;
+ if (y < MinYOffset) { y = MinYOffset; }
+ newPosition.y = Mathf.Lerp(gameObject.transform.position.y, (float)y, .05f);
+
+ newPosition.z = gameObject.transform.position.z;
+
+ gameObject.transform.position = newPosition;
+
+ //gameObject.transform.position = new Vector3(Player.transform.position.x, gameObject.transform.position.y, gameObject.transform.position.z);
+
+ }
+}
diff --git a/Assets/Scripts/CameraScript.cs.meta b/Assets/Scripts/CameraScript.cs.meta
new file mode 100755
index 0000000..44cbc18
--- /dev/null
+++ b/Assets/Scripts/CameraScript.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 33ed8db12bebd574ab871e8b52ce253a
+timeCreated: 1466911000
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
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diff --git a/Assets/Scripts/DialogueScript.cs b/Assets/Scripts/DialogueScript.cs
new file mode 100755
index 0000000..b6fc42c
--- /dev/null
+++ b/Assets/Scripts/DialogueScript.cs
@@ -0,0 +1,100 @@
+using UnityEngine;
+using System.Collections;
+using UnityEngine.UI;
+
+public class DialogueScript : MonoBehaviour
+{
+ //Player reference
+ GameObject player;
+ PlayerMovementScript playerMovementScript;
+ PlayerShootingScript playerShootingScript;
+
+ //Single dialogue
+ GameObject dialoguePanle;
+ Text dialogueText;
+ bool isDialogueActive;
+
+ //Multi Dialogue
+ bool isMultiDialogueActive;
+ string[] multiDialogueText;
+ int multiDialogueLength;
+ int multiDialogueCounter;
+
+ //Animator for DialoguePanel
+ Animator anim;
+
+ // for Boss1
+ public bool FromBoss1;
+
+ void Awake()
+ {
+ dialoguePanle = GameObject.FindGameObjectWithTag("HUD").transform.Find("DialoguePanel").gameObject;
+ anim = dialoguePanle.GetComponent<Animator>();
+ player = GameObject.FindGameObjectWithTag("Player");
+ playerMovementScript = player.GetComponent<PlayerMovementScript>();
+ playerShootingScript = player.GetComponentInChildren<PlayerShootingScript>();
+ dialogueText = dialoguePanle.GetComponentInChildren<Text>();
+ dialogueText.text = "";
+ }
+
+ void Start ()
+ {
+
+ }
+
+ void Update ()
+ {
+ if (isDialogueActive && Input.GetButtonDown("Jump"))
+ {
+ anim.SetBool("isActive", false);
+ //dialoguePanle.GetComponent<RectTransform>().localScale = new Vector3(0, 0, 0);
+ playerMovementScript.enabled = true;
+ playerShootingScript.enabled = true;
+ isDialogueActive = false;
+
+ if (FromBoss1)
+ {
+ GameObject.FindGameObjectWithTag("Boss1FightHandler").GetComponent<BossFighthandlerScript>().StartBossFight();
+ }
+ }
+
+ if (isMultiDialogueActive && Input.GetButtonDown("Jump") && multiDialogueCounter <= multiDialogueLength)
+ {
+ if (multiDialogueCounter < multiDialogueLength)
+ {
+ dialogueText.text = multiDialogueText[multiDialogueCounter];
+ multiDialogueCounter++;
+ }
+ else if (multiDialogueCounter == multiDialogueLength)
+ {
+ anim.SetBool("isActive", false);
+ playerMovementScript.enabled = true;
+ playerShootingScript.enabled = true;
+ isMultiDialogueActive = false;
+ }
+ }
+ }
+
+ public void ShowDialogue(string message)
+ {
+ isDialogueActive = true;
+ playerMovementScript.StopPlayer();
+ playerMovementScript.enabled = false;
+ playerShootingScript.enabled = false;
+ dialogueText.text = message;
+ anim.SetBool("isActive", true);
+ }
+
+ public void ShowMultiDialogue(string message)
+ {
+ isMultiDialogueActive = true;
+ playerMovementScript.StopPlayer();
+ playerMovementScript.enabled = false;
+ playerShootingScript.enabled = false;
+ multiDialogueText = message.Split(new string[] {"\\n"},System.StringSplitOptions.None);
+ multiDialogueLength = multiDialogueText.Length;
+ multiDialogueCounter = 1;
+ dialogueText.text = multiDialogueText[0];
+ anim.SetBool("isActive", true);
+ }
+}
diff --git a/Assets/Scripts/DialogueScript.cs.meta b/Assets/Scripts/DialogueScript.cs.meta
new file mode 100755
index 0000000..237377a
--- /dev/null
+++ b/Assets/Scripts/DialogueScript.cs.meta
@@ -0,0 +1,12 @@
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+guid: 9adedd3dd9f4d7e428f91c10700d45d1
+timeCreated: 1473487230
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+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Enemy.meta b/Assets/Scripts/Enemy.meta
new file mode 100755
index 0000000..00da0a6
--- /dev/null
+++ b/Assets/Scripts/Enemy.meta
@@ -0,0 +1,9 @@
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+guid: f9e138fbf8edebd4493e8c73086c69d4
+folderAsset: yes
+timeCreated: 1468166685
+licenseType: Free
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Enemy/EnemyAttackScript.cs b/Assets/Scripts/Enemy/EnemyAttackScript.cs
new file mode 100755
index 0000000..80fa46f
--- /dev/null
+++ b/Assets/Scripts/Enemy/EnemyAttackScript.cs
@@ -0,0 +1,50 @@
+using UnityEngine;
+using System.Collections;
+
+
+/// <summary>
+/// Includes both collision attack and bullet firing
+/// </summary>
+public class EnemyAttackScript : MonoBehaviour {
+
+ GameObject player;
+
+ public float Damage = 20;
+ float timer = .5f;
+ float counter;
+ bool playerInRange;
+
+ void Start()
+ {
+ counter = 0;
+ player = GameObject.FindGameObjectWithTag("Player");
+ }
+
+ void Update()
+ {
+ counter += Time.deltaTime;
+ if (counter >= timer && playerInRange)
+ {
+ counter = 0f;
+ player.GetComponent<PlayerHealthScript>().TakeDamage(Damage);
+ }
+ }
+
+ void OnTriggerEnter2D(Collider2D other)
+ {
+ var player = other.gameObject.GetComponentInParent<PlayerHealthScript>();
+ if (player != null)
+ {
+ playerInRange = true;
+ }
+ }
+
+ void OnTriggerExit2D(Collider2D other)
+ {
+ var player = other.gameObject.GetComponentInParent<PlayerHealthScript>();
+ if (player != null)
+ {
+ playerInRange = false;
+ }
+ }
+} \ No newline at end of file
diff --git a/Assets/Scripts/Enemy/EnemyAttackScript.cs.meta b/Assets/Scripts/Enemy/EnemyAttackScript.cs.meta
new file mode 100755
index 0000000..fd13dd1
--- /dev/null
+++ b/Assets/Scripts/Enemy/EnemyAttackScript.cs.meta
@@ -0,0 +1,13 @@
+fileFormatVersion: 2
+guid: a04479de3d839c14f954adcabdfb1263
+timeCreated: 1468151999
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences:
+ - Bullet: {fileID: 187558, guid: fb9814a46f3507c4e9b08a5fc84f727f, type: 2}
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
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diff --git a/Assets/Scripts/Enemy/EnemyBulletScript.cs b/Assets/Scripts/Enemy/EnemyBulletScript.cs
new file mode 100755
index 0000000..c36461a
--- /dev/null
+++ b/Assets/Scripts/Enemy/EnemyBulletScript.cs
@@ -0,0 +1,32 @@
+using UnityEngine;
+using System.Collections;
+
+public class EnemyBulletScript : MonoBehaviour {
+
+ bool fired;
+
+ void Start ()
+ {
+ fired = false;
+ }
+
+
+ void Update ()
+ {
+
+ }
+
+ void OnTriggerEnter2D(Collider2D col)
+ {
+ if (!fired)
+ {
+ var player = col.gameObject.GetComponentInParent<PlayerHealthScript>();
+ if (player != null)
+ {
+ fired = true;
+ player.TakeDamage(20f);
+ Destroy(gameObject);
+ }
+ }
+ }
+} \ No newline at end of file
diff --git a/Assets/Scripts/Enemy/EnemyBulletScript.cs.meta b/Assets/Scripts/Enemy/EnemyBulletScript.cs.meta
new file mode 100755
index 0000000..5aa7f90
--- /dev/null
+++ b/Assets/Scripts/Enemy/EnemyBulletScript.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: a6d565ef1445c7841bc7a12b9c23c7c6
+timeCreated: 1468153435
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Enemy/EnemyFireScript.cs b/Assets/Scripts/Enemy/EnemyFireScript.cs
new file mode 100755
index 0000000..b267871
--- /dev/null
+++ b/Assets/Scripts/Enemy/EnemyFireScript.cs
@@ -0,0 +1,90 @@
+using UnityEngine;
+using System.Collections;
+
+public class EnemyFireScript : MonoBehaviour {
+
+ public float FireRate = 1f;
+ float fireCounter;
+ bool PlayerInRange = false;
+ bool IsBulletTopDown = true;
+ public GameObject Bullet;
+ public float BulletSpeed ;
+
+
+ AudioSource EnemyFireAudio;
+ void Start ()
+ {
+ EnemyFireAudio = GameObject.FindGameObjectWithTag("EnemyFireAudio").GetComponent<AudioSource>();
+ }
+
+ void Update ()
+ {
+ fireCounter += Time.deltaTime;
+
+ if (fireCounter >= FireRate && PlayerInRange)
+ {
+ fireCounter = 0;
+ EnemyFireAudio.Play();
+ if (IsBulletTopDown)
+ {
+ Fire1();
+ }
+ else
+ {
+ Fire2();
+ }
+ IsBulletTopDown = !IsBulletTopDown;
+ }
+ }
+
+ void Fire1()
+ {
+ var Bullet1 = Instantiate(Bullet, gameObject.transform.position, Quaternion.identity) as GameObject;
+ Bullet1.GetComponent<Rigidbody2D>().velocity = Vector2.up * BulletSpeed;
+ var Bullet2 = Instantiate(Bullet, gameObject.transform.position, Quaternion.identity) as GameObject;
+ Bullet2.GetComponent<Rigidbody2D>().velocity = Vector2.right * BulletSpeed;
+ var Bullet3 = Instantiate(Bullet, gameObject.transform.position, Quaternion.identity) as GameObject;
+ Bullet3.GetComponent<Rigidbody2D>().velocity = Vector2.down * BulletSpeed;
+ var Bullet4 = Instantiate(Bullet, gameObject.transform.position, Quaternion.identity) as GameObject;
+ Bullet4.GetComponent<Rigidbody2D>().velocity = Vector2.left * BulletSpeed;
+ Destroy(Bullet1, 1.5f);
+ Destroy(Bullet2, 1.5f);
+ Destroy(Bullet3, 1.5f);
+ Destroy(Bullet4, 1.5f);
+ }
+
+ void Fire2()
+ {
+ var Bullet1 = Instantiate(Bullet, gameObject.transform.position, Quaternion.identity) as GameObject;
+ Bullet1.GetComponent<Rigidbody2D>().velocity = new Vector2(1,1) * BulletSpeed;
+ var Bullet2 = Instantiate(Bullet, gameObject.transform.position, Quaternion.identity) as GameObject;
+ Bullet2.GetComponent<Rigidbody2D>().velocity = new Vector2(-1, 1) * BulletSpeed;
+ var Bullet3 = Instantiate(Bullet, gameObject.transform.position, Quaternion.identity) as GameObject;
+ Bullet3.GetComponent<Rigidbody2D>().velocity = new Vector2(-1, -1) * BulletSpeed;
+ var Bullet4 = Instantiate(Bullet, gameObject.transform.position, Quaternion.identity) as GameObject;
+ Bullet4.GetComponent<Rigidbody2D>().velocity = new Vector2(1, -1) * BulletSpeed;
+ Destroy(Bullet1, 1.5f);
+ Destroy(Bullet2, 1.5f);
+ Destroy(Bullet3, 1.5f);
+ Destroy(Bullet4, 1.5f);
+ }
+
+ void OnTriggerEnter2D(Collider2D other)
+ {
+ var player = other.gameObject.GetComponentInParent<PlayerHealthScript>();
+ if (player != null)
+ {
+ PlayerInRange = true;
+ }
+ }
+
+ void OnTriggerExit2D(Collider2D other)
+ {
+ var player = other.gameObject.GetComponentInParent<PlayerHealthScript>();
+ if (player != null)
+ {
+ PlayerInRange = false;
+ }
+ }
+
+}
diff --git a/Assets/Scripts/Enemy/EnemyFireScript.cs.meta b/Assets/Scripts/Enemy/EnemyFireScript.cs.meta
new file mode 100755
index 0000000..c27efe4
--- /dev/null
+++ b/Assets/Scripts/Enemy/EnemyFireScript.cs.meta
@@ -0,0 +1,13 @@
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+guid: ecf7680c5140a4448bedd6708868b15f
+timeCreated: 1468157244
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences:
+ - Bullet: {fileID: 128812, guid: ce5b25a0293ea634f899a29581bd8312, type: 2}
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
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diff --git a/Assets/Scripts/Enemy/EnemyHealthScript.cs b/Assets/Scripts/Enemy/EnemyHealthScript.cs
new file mode 100755
index 0000000..c9d93be
--- /dev/null
+++ b/Assets/Scripts/Enemy/EnemyHealthScript.cs
@@ -0,0 +1,31 @@
+using UnityEngine;
+using System.Collections;
+
+public class EnemyHealthScript : MonoBehaviour {
+
+ public int Health = 100;
+
+ public GameObject DestroyAnimation;
+ GameObject DestroyAudio;
+
+ void Start () {
+ DestroyAudio = GameObject.FindGameObjectWithTag("EnemyDestroyAudio");
+ }
+
+ // Update is called once per frame
+ void Update () {
+
+ }
+
+ public void TakeDamage(int damage)
+ {
+ Health -= damage;
+ if (Health <= 0)
+ {
+ var animation = Instantiate(DestroyAnimation, transform.position, Quaternion.identity);
+ DestroyAudio.GetComponent<AudioSource>().Play();
+ Destroy(gameObject);
+ Destroy(animation, 1f);
+ }
+ }
+}
diff --git a/Assets/Scripts/Enemy/EnemyHealthScript.cs.meta b/Assets/Scripts/Enemy/EnemyHealthScript.cs.meta
new file mode 100755
index 0000000..fb2faf4
--- /dev/null
+++ b/Assets/Scripts/Enemy/EnemyHealthScript.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 8b5f0115d52bc064188b95026954340e
+timeCreated: 1468166845
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Enemy/EnemyMovementScript.cs b/Assets/Scripts/Enemy/EnemyMovementScript.cs
new file mode 100755
index 0000000..0e0cb81
--- /dev/null
+++ b/Assets/Scripts/Enemy/EnemyMovementScript.cs
@@ -0,0 +1,22 @@
+using UnityEngine;
+using System.Collections;
+
+public class EnemyMovementScript : MonoBehaviour {
+
+ public float radius = 10f;
+ public float speed = 1f;
+ Vector3 offset;
+
+ void Start ()
+ {
+ offset = transform.position;
+ }
+
+ void Update ()
+ {
+ transform.position = new Vector3(
+ (radius * Mathf.Cos(Time.time * speed)) + offset.x,
+ (radius * Mathf.Sin(Time.time * speed)) + offset.y,
+ offset.z);
+ }
+}
diff --git a/Assets/Scripts/Enemy/EnemyMovementScript.cs.meta b/Assets/Scripts/Enemy/EnemyMovementScript.cs.meta
new file mode 100755
index 0000000..ec3f6d8
--- /dev/null
+++ b/Assets/Scripts/Enemy/EnemyMovementScript.cs.meta
@@ -0,0 +1,12 @@
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+guid: 30081c15a054c094985700e86cd92a2d
+timeCreated: 1468166780
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Enemy2.meta b/Assets/Scripts/Enemy2.meta
new file mode 100755
index 0000000..b9d6442
--- /dev/null
+++ b/Assets/Scripts/Enemy2.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: b9f47d90ca8d2f3489db1cdf9f5d8773
+folderAsset: yes
+timeCreated: 1469160732
+licenseType: Free
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Enemy2/NewEnemyAttack.cs b/Assets/Scripts/Enemy2/NewEnemyAttack.cs
new file mode 100755
index 0000000..d4db669
--- /dev/null
+++ b/Assets/Scripts/Enemy2/NewEnemyAttack.cs
@@ -0,0 +1,49 @@
+using UnityEngine;
+using System.Collections;
+
+public class NewEnemyAttack : MonoBehaviour {
+
+ public bool PlayerInRange;
+ Rigidbody2D rb2d;
+ GameObject Player;
+ public Vector2 Origin;
+ NewEnemyTrigger trigger;
+
+ void Awake()
+ {
+ Player = GameObject.FindGameObjectWithTag("Player");
+ rb2d = GetComponent<Rigidbody2D>();
+ Origin = transform.position;
+ trigger = GetComponentInParent<NewEnemyTrigger>();
+ }
+
+ void Start ()
+ {
+
+ }
+
+ void Update ()
+ {
+ if (PlayerInRange)
+ {
+ rb2d.position = Vector2.MoveTowards(rb2d.position, Player.transform.position,0.1f);
+ }
+ else if(!PlayerInRange)
+ {
+ rb2d.position = Vector2.MoveTowards(rb2d.position, Origin, 0.1f);
+ }
+ }
+
+ void OnCollisionEnter2D(Collision2D col)
+ {
+ if (col.gameObject.GetComponentInParent<PlayerHealthScript>())
+ {
+ col.gameObject.GetComponentInParent<PlayerHealthScript>().TakeDamage(10);
+ PlayerInRange = false;
+ trigger.counter = 0;
+ }
+ }
+
+
+
+}
diff --git a/Assets/Scripts/Enemy2/NewEnemyAttack.cs.meta b/Assets/Scripts/Enemy2/NewEnemyAttack.cs.meta
new file mode 100755
index 0000000..0ea6543
--- /dev/null
+++ b/Assets/Scripts/Enemy2/NewEnemyAttack.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 9cf821c73c7db734ba0edc06d66be8f2
+timeCreated: 1469082882
+licenseType: Free
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+ serializedVersion: 2
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+ icon: {instanceID: 0}
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diff --git a/Assets/Scripts/Enemy2/NewEnemyHealth.cs b/Assets/Scripts/Enemy2/NewEnemyHealth.cs
new file mode 100755
index 0000000..4420252
--- /dev/null
+++ b/Assets/Scripts/Enemy2/NewEnemyHealth.cs
@@ -0,0 +1,34 @@
+using UnityEngine;
+using System.Collections;
+
+public class NewEnemyHealth : MonoBehaviour {
+
+ public int Health = 100;
+
+ public GameObject DestroyAnimation;
+ GameObject DestroyAudio;
+
+ void Start()
+ {
+ DestroyAudio = GameObject.FindGameObjectWithTag("EnemyDestroyAudio");
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+
+ public void TakeDamage(int damage)
+ {
+ Health -= damage;
+ if (Health <= 0)
+ {
+ var animation = Instantiate(DestroyAnimation, transform.position, Quaternion.identity);
+ DestroyAudio.GetComponent<AudioSource>().Play();
+ Destroy(animation, 1f);
+ Destroy(transform.parent.gameObject);
+ }
+
+ }
+}
diff --git a/Assets/Scripts/Enemy2/NewEnemyHealth.cs.meta b/Assets/Scripts/Enemy2/NewEnemyHealth.cs.meta
new file mode 100755
index 0000000..3e6f6d7
--- /dev/null
+++ b/Assets/Scripts/Enemy2/NewEnemyHealth.cs.meta
@@ -0,0 +1,12 @@
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+guid: c780c97eeb936894faf63455af12c9fd
+timeCreated: 1469160284
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
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diff --git a/Assets/Scripts/Enemy2/NewEnemyTrigger.cs b/Assets/Scripts/Enemy2/NewEnemyTrigger.cs
new file mode 100755
index 0000000..2102049
--- /dev/null
+++ b/Assets/Scripts/Enemy2/NewEnemyTrigger.cs
@@ -0,0 +1,48 @@
+using UnityEngine;
+using System.Collections;
+
+public class NewEnemyTrigger : MonoBehaviour {
+
+ NewEnemyAttack enemy;
+ public float counter;
+ float rate = 5f;
+
+ void Start () {
+ enemy = GetComponentInChildren<NewEnemyAttack>();
+ }
+
+
+ void Update () {
+
+ }
+
+ void OnTriggerStay2D(Collider2D col)
+ {
+ if (col.GetComponentInParent<PlayerHealthScript>())
+ {
+ counter += Time.deltaTime;
+ if (counter > rate)
+ {
+ counter = 0;
+ enemy.PlayerInRange = true;
+ }
+
+ }
+ }
+
+ void OnTriggerEnter2D(Collider2D col)
+ {
+ if (col.GetComponentInParent<PlayerHealthScript>())
+ {
+ enemy.PlayerInRange = true;
+ }
+ }
+
+ void OnTriggerExit2D(Collider2D col)
+ {
+ if (col.GetComponentInParent<PlayerHealthScript>())
+ {
+ enemy.PlayerInRange = false;
+ }
+ }
+}
diff --git a/Assets/Scripts/Enemy2/NewEnemyTrigger.cs.meta b/Assets/Scripts/Enemy2/NewEnemyTrigger.cs.meta
new file mode 100755
index 0000000..8f0d19a
--- /dev/null
+++ b/Assets/Scripts/Enemy2/NewEnemyTrigger.cs.meta
@@ -0,0 +1,12 @@
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+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Enemy3.meta b/Assets/Scripts/Enemy3.meta
new file mode 100755
index 0000000..5cc1041
--- /dev/null
+++ b/Assets/Scripts/Enemy3.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 55f06959cf6a827429912a19d6990685
+folderAsset: yes
+timeCreated: 1491392539
+licenseType: Free
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Enemy3/Enemy3AttackScript.cs b/Assets/Scripts/Enemy3/Enemy3AttackScript.cs
new file mode 100755
index 0000000..bd6048c
--- /dev/null
+++ b/Assets/Scripts/Enemy3/Enemy3AttackScript.cs
@@ -0,0 +1,60 @@
+using UnityEngine;
+using System.Collections;
+
+public class Enemy3AttackScript : MonoBehaviour {
+
+ public bool PlayerInRange;
+ Rigidbody2D rb2d;
+ GameObject Player;
+ public Vector2 Origin;
+ Enemy3TriggerScript trigger;
+
+ //Movement
+ public float counter;
+ public float rate;
+ public bool isRight;
+
+ void Awake()
+ {
+ Player = GameObject.FindGameObjectWithTag("Player");
+ rb2d = GetComponent<Rigidbody2D>();
+ Origin = transform.position;
+ trigger = GetComponentInParent<Enemy3TriggerScript>();
+ }
+
+ void Start()
+ {
+ counter = 0;
+ rate = 100;
+ }
+
+ void Update()
+ {
+ if (PlayerInRange)
+ {
+ counter = counter + .5f;
+ if (counter >= rate)
+ {
+ counter = 0;
+ isRight = !isRight;
+ }
+ if(isRight)
+ transform.position = new Vector3(transform.position.x + .1f, transform.position.y, transform.position.z);
+ else
+ transform.position = new Vector3(transform.position.x - .1f, transform.position.y, transform.position.z);
+ //rb2d.position = Vector2.MoveTowards(rb2d.position, Player.transform.position, 0.1f);
+ }
+ else if (!PlayerInRange)
+ {
+ rb2d.position = Origin;
+ }
+ }
+
+ void OnCollisionEnter2D(Collision2D col)
+ {
+ if (col.gameObject.GetComponentInParent<PlayerHealthScript>())
+ {
+ col.gameObject.GetComponentInParent<PlayerHealthScript>().TakeDamage(10);
+ }
+ }
+}
diff --git a/Assets/Scripts/Enemy3/Enemy3AttackScript.cs.meta b/Assets/Scripts/Enemy3/Enemy3AttackScript.cs.meta
new file mode 100755
index 0000000..f22ff0c
--- /dev/null
+++ b/Assets/Scripts/Enemy3/Enemy3AttackScript.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 6745149733c47a9418d917f47105f65a
+timeCreated: 1491392656
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Enemy3/Enemy3BulletScript.cs b/Assets/Scripts/Enemy3/Enemy3BulletScript.cs
new file mode 100755
index 0000000..49ede52
--- /dev/null
+++ b/Assets/Scripts/Enemy3/Enemy3BulletScript.cs
@@ -0,0 +1,32 @@
+using UnityEngine;
+using System.Collections;
+
+public class Enemy3BulletScript : MonoBehaviour {
+
+ bool fired;
+
+ void Start()
+ {
+ fired = false;
+ }
+
+
+ void Update()
+ {
+
+ }
+
+ void OnTriggerEnter2D(Collider2D col)
+ {
+ if (!fired)
+ {
+ var player = col.gameObject.GetComponentInParent<PlayerHealthScript>();
+ if (player != null)
+ {
+ fired = true;
+ player.TakeDamage(20f);
+ Destroy(gameObject);
+ }
+ }
+ }
+}
diff --git a/Assets/Scripts/Enemy3/Enemy3BulletScript.cs.meta b/Assets/Scripts/Enemy3/Enemy3BulletScript.cs.meta
new file mode 100755
index 0000000..d87cca5
--- /dev/null
+++ b/Assets/Scripts/Enemy3/Enemy3BulletScript.cs.meta
@@ -0,0 +1,12 @@
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+guid: 22cd3659d5f20084e8df95da380b2591
+timeCreated: 1491401851
+licenseType: Free
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+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
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diff --git a/Assets/Scripts/Enemy3/Enemy3FireScript.cs b/Assets/Scripts/Enemy3/Enemy3FireScript.cs
new file mode 100755
index 0000000..697cbdc
--- /dev/null
+++ b/Assets/Scripts/Enemy3/Enemy3FireScript.cs
@@ -0,0 +1,43 @@
+using UnityEngine;
+using System.Collections;
+
+public class Enemy3FireScript : MonoBehaviour {
+
+ float FireRate = 1f;
+ float fireCounter;
+ public bool PlayerInRange;
+ public GameObject Bullet;
+ public float BulletSpeed = 20;
+
+
+ Enemy3AttackScript enemy3AttackScript;
+ AudioSource EnemyFireAudio;
+
+ void Start()
+ {
+ enemy3AttackScript = GetComponent<Enemy3AttackScript>();
+ EnemyFireAudio = GameObject.FindGameObjectWithTag("EnemyFireAudio").GetComponent<AudioSource>();
+ }
+
+ void Update()
+ {
+ fireCounter += Time.deltaTime;
+
+ if (fireCounter >= FireRate && PlayerInRange)
+ {
+ fireCounter = 0;
+ EnemyFireAudio.Play();
+ if (enemy3AttackScript.isRight)
+ Fire(1);
+ else
+ Fire(-1);
+ }
+ }
+
+ void Fire(float x)
+ {
+ var Bullet1 = Instantiate(Bullet, gameObject.transform.position, Quaternion.identity) as GameObject;
+ Bullet1.GetComponent<Rigidbody2D>().velocity = Vector2.right * BulletSpeed * x;
+ Destroy(Bullet1, 2f);
+ }
+}
diff --git a/Assets/Scripts/Enemy3/Enemy3FireScript.cs.meta b/Assets/Scripts/Enemy3/Enemy3FireScript.cs.meta
new file mode 100755
index 0000000..7d369de
--- /dev/null
+++ b/Assets/Scripts/Enemy3/Enemy3FireScript.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 9bfe8475ce00b474f8103e449fd649e9
+timeCreated: 1491401900
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
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diff --git a/Assets/Scripts/Enemy3/Enemy3HealthScript.cs b/Assets/Scripts/Enemy3/Enemy3HealthScript.cs
new file mode 100755
index 0000000..b2d8308
--- /dev/null
+++ b/Assets/Scripts/Enemy3/Enemy3HealthScript.cs
@@ -0,0 +1,34 @@
+using UnityEngine;
+using System.Collections;
+
+public class Enemy3HealthScript : MonoBehaviour {
+
+ public int Health = 100;
+
+ public GameObject DestroyAnimation;
+ GameObject DestroyAudio;
+
+ void Start()
+ {
+ DestroyAudio = GameObject.FindGameObjectWithTag("EnemyDestroyAudio");
+ }
+
+
+ void Update()
+ {
+
+ }
+
+ public void TakeDamage(int damage)
+ {
+ Health -= damage;
+ if (Health <= 0)
+ {
+ var animation = Instantiate(DestroyAnimation, transform.position, Quaternion.identity);
+ DestroyAudio.GetComponent<AudioSource>().Play();
+ Destroy(animation, 1f);
+ Destroy(transform.parent.gameObject);
+ }
+
+ }
+}
diff --git a/Assets/Scripts/Enemy3/Enemy3HealthScript.cs.meta b/Assets/Scripts/Enemy3/Enemy3HealthScript.cs.meta
new file mode 100755
index 0000000..5e52a96
--- /dev/null
+++ b/Assets/Scripts/Enemy3/Enemy3HealthScript.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 35dbfbf84998db94e984290eb1c09e70
+timeCreated: 1491392581
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
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diff --git a/Assets/Scripts/Enemy3/Enemy3TriggerScript.cs b/Assets/Scripts/Enemy3/Enemy3TriggerScript.cs
new file mode 100755
index 0000000..944dc62
--- /dev/null
+++ b/Assets/Scripts/Enemy3/Enemy3TriggerScript.cs
@@ -0,0 +1,35 @@
+using UnityEngine;
+using System.Collections;
+
+public class Enemy3TriggerScript : MonoBehaviour {
+
+ Enemy3AttackScript attack;
+ Enemy3FireScript fire;
+
+ void Start()
+ {
+ attack = GetComponentInChildren<Enemy3AttackScript>();
+ fire = GetComponentInChildren<Enemy3FireScript>();
+ }
+
+
+ void Update()
+ {
+ }
+
+ void OnTriggerStay2D(Collider2D col)
+ {
+ if (col.tag == "PlayerCollider")
+ {
+ fire.PlayerInRange = attack.PlayerInRange = true;
+ }
+ }
+
+ void OnTriggerExit2D(Collider2D col)
+ {
+ if (col.tag == "PlayerCollider")
+ {
+ fire.PlayerInRange = attack.PlayerInRange = false;
+ }
+ }
+}
diff --git a/Assets/Scripts/Enemy3/Enemy3TriggerScript.cs.meta b/Assets/Scripts/Enemy3/Enemy3TriggerScript.cs.meta
new file mode 100755
index 0000000..68f2b1a
--- /dev/null
+++ b/Assets/Scripts/Enemy3/Enemy3TriggerScript.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: f40a9b1a293616e45b3024edffbb71d5
+timeCreated: 1491393459
+licenseType: Free
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+ serializedVersion: 2
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+ executionOrder: 0
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diff --git a/Assets/Scripts/GunPickup.cs b/Assets/Scripts/GunPickup.cs
new file mode 100755
index 0000000..b97d9eb
--- /dev/null
+++ b/Assets/Scripts/GunPickup.cs
@@ -0,0 +1,27 @@
+using UnityEngine;
+using System.Collections;
+
+public class GunPickup : MonoBehaviour
+{
+ DialogueScript dialogueScript;
+
+ void Start ()
+ {
+ dialogueScript = GameObject.FindGameObjectWithTag("DialogueSystem").GetComponent<DialogueScript>();
+ }
+
+ void Update ()
+ {
+
+ }
+
+ void OnTriggerEnter2D(Collider2D col)
+ {
+ if (col.tag == "PlayerCollider")
+ {
+ dialogueScript.ShowMultiDialogue("You picked up a gun, Now shoot;\nHello\najshgdkadh\nahksjdhasd");
+ GameObject.FindGameObjectWithTag("Player").GetComponentInChildren<PlayerShootingScript>().canShoot = true;
+ GameObject.Destroy(gameObject);
+ }
+ }
+}
diff --git a/Assets/Scripts/GunPickup.cs.meta b/Assets/Scripts/GunPickup.cs.meta
new file mode 100755
index 0000000..f3b4a32
--- /dev/null
+++ b/Assets/Scripts/GunPickup.cs.meta
@@ -0,0 +1,12 @@
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+guid: e5634f9ab6d880444a939af6bc2540db
+timeCreated: 1473485197
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+ serializedVersion: 2
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+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
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diff --git a/Assets/Scripts/LevelEnd.meta b/Assets/Scripts/LevelEnd.meta
new file mode 100755
index 0000000..87c5180
--- /dev/null
+++ b/Assets/Scripts/LevelEnd.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: c6d4130a2e209e14293f0c86ee643919
+folderAsset: yes
+timeCreated: 1491408840
+licenseType: Free
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/LevelEnd/EndLevel.cs b/Assets/Scripts/LevelEnd/EndLevel.cs
new file mode 100755
index 0000000..76edea7
--- /dev/null
+++ b/Assets/Scripts/LevelEnd/EndLevel.cs
@@ -0,0 +1,26 @@
+using UnityEngine;
+using System.Collections;
+using UnityEngine.SceneManagement;
+
+public class EndLevel : MonoBehaviour {
+
+ public int Level;
+
+ // Use this for initialization
+ void Start () {
+
+ }
+
+ // Update is called once per frame
+ void Update () {
+
+ }
+
+ void OnTriggerEnter2D(Collider2D col)
+ {
+ if(col.tag == "PlayerCollider")
+ {
+ SceneManager.LoadScene(Level);
+ }
+ }
+}
diff --git a/Assets/Scripts/LevelEnd/EndLevel.cs.meta b/Assets/Scripts/LevelEnd/EndLevel.cs.meta
new file mode 100755
index 0000000..2166f6f
--- /dev/null
+++ b/Assets/Scripts/LevelEnd/EndLevel.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 3f9aa6e6e86289a4cbc2eb10d4b9cba0
+timeCreated: 1472992376
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
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+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
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diff --git a/Assets/Scripts/NPCScript.cs b/Assets/Scripts/NPCScript.cs
new file mode 100755
index 0000000..75db273
--- /dev/null
+++ b/Assets/Scripts/NPCScript.cs
@@ -0,0 +1,46 @@
+using UnityEngine;
+using System.Collections;
+using UnityEngine.UI;
+
+public class NPCScript : MonoBehaviour {
+
+
+ DialogueScript dialogueScript;
+ public string dialogue;
+ public GameObject TipCanvas;
+
+ void Start ()
+ {
+ dialogueScript = GameObject.FindGameObjectWithTag("DialogueSystem").GetComponent<DialogueScript>();
+ }
+
+ void Update ()
+ {
+ }
+
+
+ void OnTriggerStay2D(Collider2D col)
+ {
+
+
+ if (col.tag == "PlayerCollider" )
+ {
+ // Show controller tooltip
+ TipCanvas.SetActive(true);
+
+ // Show dialogue
+ if(Input.GetButtonDown("Action"))
+ dialogueScript.ShowMultiDialogue(dialogue);
+
+ //"Did you see that big holes in the code line ?\n"+
+ //"There must be something going on with th CPU.\n" +
+ //"You're a cursor, you can move around\n" +
+ //"Why don't you checkout what happened."
+ }
+ }
+
+ private void OnTriggerExit2D(Collider2D collision)
+ {
+ TipCanvas.SetActive(false);
+ }
+}
diff --git a/Assets/Scripts/NPCScript.cs.meta b/Assets/Scripts/NPCScript.cs.meta
new file mode 100755
index 0000000..fd176fb
--- /dev/null
+++ b/Assets/Scripts/NPCScript.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 9fc431c3f8c8a974d8cc9534bd88871e
+timeCreated: 1474277376
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
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diff --git a/Assets/Scripts/PauseMenu.cs b/Assets/Scripts/PauseMenu.cs
new file mode 100755
index 0000000..1876fc6
--- /dev/null
+++ b/Assets/Scripts/PauseMenu.cs
@@ -0,0 +1,69 @@
+using UnityEngine;
+using System.Collections;
+using UnityEngine.UI;
+using UnityEngine.SceneManagement;
+using UnityEngine.EventSystems;
+
+public class PauseMenu : MonoBehaviour {
+
+ bool Paused;
+ public GameObject PauseMenuPanel;
+ public Button ResumeButton;
+
+ GameObject player;
+ PlayerMovementScript playerMovementScript;
+
+ void Start ()
+ {
+ player = GameObject.FindGameObjectWithTag("Player");
+ playerMovementScript = player.GetComponent<PlayerMovementScript>();
+ //PauseMenuPanel = GameObject.FindGameObjectWithTag("PauseMenu");
+
+ }
+
+ void Update ()
+ {
+ if (Input.GetButtonDown("Pause"))
+ {
+ if (!Paused)
+ {
+ playerMovementScript.StopPlayer();
+ Paused = true;
+ PauseMenuPanel.SetActive(true);
+ Time.timeScale = 0;
+ }
+ else
+ {
+ Paused = false;
+ PauseMenuPanel.SetActive(false);
+ Time.timeScale = 1;
+ }
+ }
+ }
+
+ public void ResumeButtonClick()
+ {
+ if (Paused)
+ {
+ Paused = false;
+ PauseMenuPanel.SetActive(false);
+ Time.timeScale = 1;
+ }
+ }
+
+ public void MainMenuButtonClick(int scene)
+ {
+ SceneManager.LoadScene(scene);
+ Time.timeScale = 1;
+ }
+
+ public void OptionsButtonClick()
+ {
+ }
+
+ public void QuitButtonClick()
+ {
+ Application.Quit();
+ }
+
+}
diff --git a/Assets/Scripts/PauseMenu.cs.meta b/Assets/Scripts/PauseMenu.cs.meta
new file mode 100755
index 0000000..be3f677
--- /dev/null
+++ b/Assets/Scripts/PauseMenu.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 820e00a6969c27543b4d37392cf97cc7
+timeCreated: 1469331822
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+ serializedVersion: 2
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+ executionOrder: 0
+ icon: {instanceID: 0}
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diff --git a/Assets/Scripts/Player.meta b/Assets/Scripts/Player.meta
new file mode 100755
index 0000000..dd3f982
--- /dev/null
+++ b/Assets/Scripts/Player.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 18ef75f970ccb3e4caa2785639dcbbd2
+folderAsset: yes
+timeCreated: 1468166690
+licenseType: Free
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Player/Bullet.cs b/Assets/Scripts/Player/Bullet.cs
new file mode 100755
index 0000000..e96c245
--- /dev/null
+++ b/Assets/Scripts/Player/Bullet.cs
@@ -0,0 +1,54 @@
+using UnityEngine;
+using System.Collections;
+
+public class Bullet : MonoBehaviour {
+
+ public float Speed = 10;
+ Vector2 Direction;
+
+ GameObject Player;
+
+ void Start ()
+ {
+ Player = GameObject.FindGameObjectWithTag("Player") as GameObject;
+ if (Player.GetComponent<PlayerMovementScript>().FacingRight)
+ Direction = Vector2.right;
+ else
+ Direction = Vector2.left;
+ }
+
+ void Update ()
+ {
+ GetComponent<Rigidbody2D>().velocity = Direction * Speed;
+
+ //Destroy after 2 seconds
+ Destroy(gameObject, 2f);
+ }
+
+ void OnTriggerEnter2D(Collider2D col)
+ {
+ if(col.tag == "Enemy")
+ {
+ col.gameObject.GetComponent<EnemyHealthScript>().TakeDamage(25);
+ Destroy(gameObject);
+ }
+
+ if (col.tag == "Enemy2")
+ {
+ col.gameObject.GetComponent<NewEnemyHealth>().TakeDamage(25);
+ Destroy(gameObject);
+ }
+
+ if (col.tag == "Boss1")
+ {
+ col.gameObject.GetComponentInParent<Boss1HealthScript>().TakeDamage(25);
+ Destroy(gameObject);
+ }
+
+ if (col.tag == "Enemy3")
+ {
+ col.gameObject.GetComponent<Enemy3HealthScript>().TakeDamage(25);
+ Destroy(gameObject);
+ }
+ }
+}
diff --git a/Assets/Scripts/Player/Bullet.cs.meta b/Assets/Scripts/Player/Bullet.cs.meta
new file mode 100755
index 0000000..1d15cc9
--- /dev/null
+++ b/Assets/Scripts/Player/Bullet.cs.meta
@@ -0,0 +1,14 @@
+fileFormatVersion: 2
+guid: 51982e4f66782f348b0f711b4a4d3cc8
+timeCreated: 1467296479
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences:
+ - Enemy: {fileID: 132632, guid: 887f4befebfaeac41bced6bcba983245, type: 2}
+ - Player: {instanceID: 0}
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
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diff --git a/Assets/Scripts/Player/GroundCheckScript.cs b/Assets/Scripts/Player/GroundCheckScript.cs
new file mode 100755
index 0000000..4dbace7
--- /dev/null
+++ b/Assets/Scripts/Player/GroundCheckScript.cs
@@ -0,0 +1,25 @@
+using UnityEngine;
+using System.Collections;
+
+public class GroundCheckScript : MonoBehaviour {
+
+ public PlayerMovementScript player;
+
+ void OnTriggerEnter2D(Collider2D col)
+ {
+ if (col.tag == "Ground" || col.tag == "Platform")
+ player.grounded = true;
+ }
+
+ void OnTriggerStay2D(Collider2D col)
+ {
+ if (col.tag == "Ground" || col.tag == "Platform")
+ player.grounded = true;
+ }
+
+ void OnTriggerExit2D(Collider2D col)
+ {
+ if (col.tag == "Ground" || col.tag == "Platform")
+ player.grounded = false;
+ }
+}
diff --git a/Assets/Scripts/Player/GroundCheckScript.cs.meta b/Assets/Scripts/Player/GroundCheckScript.cs.meta
new file mode 100755
index 0000000..5ae354a
--- /dev/null
+++ b/Assets/Scripts/Player/GroundCheckScript.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: d87d752f992bcf042ae9ba927253d1ce
+timeCreated: 1466852149
+licenseType: Free
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+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
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diff --git a/Assets/Scripts/Player/PlayerHealthScript.cs b/Assets/Scripts/Player/PlayerHealthScript.cs
new file mode 100755
index 0000000..38e354a
--- /dev/null
+++ b/Assets/Scripts/Player/PlayerHealthScript.cs
@@ -0,0 +1,66 @@
+using UnityEngine;
+using System.Collections;
+using UnityEngine.UI;
+using UnityEngine.SceneManagement;
+
+public class PlayerHealthScript : MonoBehaviour {
+
+ public float Health;
+ public float MaxHealth = 100;
+ bool Damaged;
+
+ //HUD
+ GameObject HUD;
+ Text HealthText;
+ Text GameOverText;
+ Image DamageIndicator;
+
+ void Start ()
+ {
+ HUD = GameObject.FindGameObjectWithTag("HUD");
+ HealthText = HUD.transform.Find("HealthText").GetComponent<Text>();
+ GameOverText = HUD.transform.Find("GameOverText").GetComponent<Text>();
+ DamageIndicator = HUD.transform.Find("DamageIndicatorImage").GetComponent<Image>();
+ Health = 100;
+ HealthText.text = Health + "/100";
+ }
+
+
+ void Update ()
+ {
+ //Damage Animation
+ if (Damaged)
+ {
+ DamageIndicator.color = new Color(1, 0, 0, .1f);
+ }
+ else
+ {
+ DamageIndicator.color = Color.Lerp(DamageIndicator.color, Color.clear, 1f * Time.deltaTime);
+ }
+ Damaged = false;
+ }
+
+ public void TakeDamage(float damage)
+ {
+ Health -= damage;
+ if (Health <= 0) Health = 0;
+ HealthText.text = Health + "/100";
+
+ Damaged = true;
+
+ if (Health <= 0)
+ {
+ Health = 0;
+ gameObject.GetComponent<PlayerMovementScript>().enabled = false;
+ gameObject.GetComponentInChildren<PlayerShootingScript>().enabled = false;
+ StartCoroutine(Restart());
+ }
+ }
+
+ IEnumerator Restart()
+ {
+ GameOverText.text = "Game Over";
+ yield return new WaitForSeconds(3f);
+ SceneManager.LoadSceneAsync(SceneManager.GetActiveScene().name);
+ }
+}
diff --git a/Assets/Scripts/Player/PlayerHealthScript.cs.meta b/Assets/Scripts/Player/PlayerHealthScript.cs.meta
new file mode 100755
index 0000000..133d4f3
--- /dev/null
+++ b/Assets/Scripts/Player/PlayerHealthScript.cs.meta
@@ -0,0 +1,12 @@
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+guid: e542a83a152079041999a3050d683b6f
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diff --git a/Assets/Scripts/Player/PlayerMovementScript.cs b/Assets/Scripts/Player/PlayerMovementScript.cs
new file mode 100755
index 0000000..c28067c
--- /dev/null
+++ b/Assets/Scripts/Player/PlayerMovementScript.cs
@@ -0,0 +1,120 @@
+using UnityEngine;
+using System.Collections;
+
+public class PlayerMovementScript : MonoBehaviour {
+
+ Rigidbody2D rb2d;
+
+ //Movement
+ float MaxSpeed;
+ public float MaxNormalSpeed = 10f;
+ public float MaxSprintSpeed = 15f;
+ public float ForceFactor = 60f;
+ public bool FacingRight = true;
+
+ //Movement animation
+ GameObject PlayerTrail;
+
+ //Jump
+ public float jumpShortSpeed = 10f;
+ public float jumpSpeed = 30f;
+ bool jump = false;
+ bool jumpCancal = false;
+ public bool grounded = true;
+
+ void Start ()
+ {
+ rb2d = gameObject.GetComponent<Rigidbody2D>();
+ MaxSpeed = MaxNormalSpeed;
+ PlayerTrail = GameObject.FindGameObjectWithTag("PlayerTrail");
+ }
+
+ void Update ()
+ {
+ //Jump
+ if (Input.GetButtonDown("Jump") && grounded)
+ {
+ jump = true;
+ }
+ if (Input.GetButtonUp("Jump") && !grounded)
+ {
+ jumpCancal = true;
+ }
+ }
+
+ void FixedUpdate()
+ {
+ //Horizontal
+ rb2d.AddForce(Vector2.right * Input.GetAxis("Horizontal") * ForceFactor);
+
+ //Left-Right Movement
+ if (rb2d.velocity.x > 0.0001f)
+ {
+ transform.localScale = new Vector3(1, 1, 1);
+ FacingRight = true;
+ }
+ if (rb2d.velocity.x < -0.0001f)
+ {
+ transform.localScale = new Vector3(-1, 1, 1);
+ FacingRight = false;
+ }
+
+ //Max Speed
+ if (rb2d.velocity.x > MaxSpeed)
+ {
+ rb2d.velocity = new Vector2(MaxSpeed, rb2d.velocity.y);
+ }
+ else if (rb2d.velocity.x < -MaxSpeed)
+ {
+ rb2d.velocity = new Vector2(-MaxSpeed, rb2d.velocity.y);
+ }
+
+ //Sprint
+ if (Input.GetAxis("Sprint") == 1)
+ {
+ MaxSpeed = MaxSprintSpeed;
+ }
+ if (Input.GetAxis("Sprint") == 0)
+ {
+
+ if (rb2d.velocity.x > MaxNormalSpeed )
+ {
+ MaxSpeed = Mathf.Lerp(rb2d.velocity.x, MaxNormalSpeed, .1f);
+ }
+ else if (rb2d.velocity.x < -MaxNormalSpeed)
+ {
+ MaxSpeed = Mathf.Lerp(-rb2d.velocity.x, MaxNormalSpeed, .1f);
+ }
+ }
+
+ //Sprint animation
+ if (rb2d.velocity.x == MaxSprintSpeed || rb2d.velocity.x == -MaxSprintSpeed)
+ {
+ PlayerTrail.SetActive(true);
+ }
+ else if (rb2d.velocity.x < 10.1f && rb2d.velocity.x > -10.1f)
+ PlayerTrail.SetActive(false);
+
+
+ //Jump
+
+ if (jump)
+ {
+ rb2d.velocity = new Vector2(rb2d.velocity.x, jumpSpeed);
+ jump = false;
+ }
+ if (jumpCancal)
+ {
+
+ if (rb2d.velocity.y > jumpShortSpeed)
+ rb2d.velocity = new Vector2(rb2d.velocity.x, Mathf.Lerp(rb2d.velocity.y, jumpShortSpeed, .6f));
+ jumpCancal = false;
+ }
+ }
+
+ public void StopPlayer()
+ {
+ rb2d.velocity = new Vector2(0, 0);
+ PlayerTrail.SetActive(false);
+ }
+}
diff --git a/Assets/Scripts/Player/PlayerMovementScript.cs.meta b/Assets/Scripts/Player/PlayerMovementScript.cs.meta
new file mode 100755
index 0000000..fdaa596
--- /dev/null
+++ b/Assets/Scripts/Player/PlayerMovementScript.cs.meta
@@ -0,0 +1,12 @@
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diff --git a/Assets/Scripts/Player/PlayerShootingScript.cs b/Assets/Scripts/Player/PlayerShootingScript.cs
new file mode 100755
index 0000000..45c6aca
--- /dev/null
+++ b/Assets/Scripts/Player/PlayerShootingScript.cs
@@ -0,0 +1,33 @@
+using UnityEngine;
+using System.Collections;
+
+public class PlayerShootingScript : MonoBehaviour {
+
+ public bool canShoot;
+ public GameObject Bullet;
+ public float Firerate = 1f;
+ float fireCounter = 0;
+
+ // Use this for initialization
+ void Start () {
+
+ }
+
+ // Update is called once per frame
+ void Update ()
+ {
+ if (canShoot)
+ {
+ if (Input.GetAxis("Fire") == 1)
+ {
+ if (fireCounter > Firerate)
+ {
+ fireCounter = 0;
+ gameObject.GetComponent<AudioSource>().Play();
+ Instantiate(Bullet, gameObject.transform.position, Quaternion.identity);
+ }
+ }
+ fireCounter += Time.deltaTime;
+ }
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diff --git a/Data/NewProject.autosave.autosave.scml b/Data/NewProject.autosave.autosave.scml
new file mode 100755
index 0000000..7a12976
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new file mode 100755
index 0000000..3cbbb8a
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+ </timeline>
+ <timeline id="2" name="enemy-1">
+ <key id="0" spin="0">
+ <object folder="0" file="6" x="163.978156" y="-7.125505" angle="295.223923" scale_x="1"/>
+ </key>
+ </timeline>
+ <timeline id="3" name="enemy-1_000">
+ <key id="0" spin="0">
+ <object folder="0" file="6" x="81.876502" y="16.909364" angle="295.232831" scale_x="1"/>
+ </key>
+ </timeline>
+ <timeline id="4" name="enemy-1_001">
+ <key id="0" spin="0">
+ <object folder="0" file="6" x="86.349158" y="-18.18186" angle="290.74608" scale_x="1"/>
+ </key>
+ </timeline>
+ <timeline id="5" name="enemy-1_002">
+ <key id="0" spin="0">
+ <object folder="0" file="6" x="79.688726" y="-17.701017" angle="242.667641" scale_x="-1"/>
+ </key>
+ </timeline>
+ <timeline id="6" name="enemy-1_003">
+ <key id="0" spin="0">
+ <object folder="0" file="6" x="128.526952" y="14.989309" angle="240.505044" scale_x="-1"/>
+ </key>
+ </timeline>
+ <timeline id="7" name="enemy-1_004">
+ <key id="0" spin="0">
+ <object folder="0" file="6" x="77.008947" y="5.496807" angle="245.623531" scale_x="-1"/>
+ </key>
+ </timeline>
+ <timeline id="8" obj="0" name="bone_000" object_type="bone">
+ <key id="0" spin="0">
+ <bone x="28.571429" y="-114.285714" angle="45" scale_x="1"/>
+ </key>
+ </timeline>
+ <timeline id="9" obj="1" name="bone_001" object_type="bone">
+ <key id="0" spin="0">
+ <bone x="356.439541" y="-4.329225" angle="19.776077" scale_x="1"/>
+ </key>
+ </timeline>
+ <timeline id="10" obj="2" name="bone_002" object_type="bone">
+ <key id="0" spin="0">
+ <bone x="269.27389" y="-1.739417" angle="359.991092"/>
+ </key>
+ </timeline>
+ <timeline id="11" obj="3" name="bone_003" object_type="bone">
+ <key id="0" spin="0">
+ <bone x="196.279429" y="-0" angle="4.486751"/>
+ </key>
+ </timeline>
+ <timeline id="12" obj="4" name="bone_004" object_type="bone">
+ <key id="0" spin="0">
+ <bone x="26.530612" y="-110.204082" angle="137.353297"/>
+ </key>
+ </timeline>
+ <timeline id="13" obj="5" name="bone_005" object_type="bone">
+ <key id="0" spin="0">
+ <bone x="421.733595" y="-0" angle="342.141659"/>
+ </key>
+ </timeline>
+ <timeline id="14" obj="6" name="bone_006" object_type="bone">
+ <key id="0" spin="0">
+ <bone x="232.124354" y="-0" angle="357.837404"/>
+ </key>
+ </timeline>
+ <timeline id="15" obj="7" name="bone_007" object_type="bone">
+ <key id="0" spin="0">
+ <bone x="204.458835" y="-0" angle="357.044109" scale_x="1"/>
+ </key>
+ </timeline>
+ </animation>
+ </entity>
+</spriter_data>
diff --git a/Data/Particle.png b/Data/Particle.png
new file mode 100755
index 0000000..7f8b8ad
--- /dev/null
+++ b/Data/Particle.png
Binary files differ
diff --git a/Data/Particle.psd b/Data/Particle.psd
new file mode 100755
index 0000000..1c31307
--- /dev/null
+++ b/Data/Particle.psd
Binary files differ
diff --git a/Data/Player.png b/Data/Player.png
new file mode 100755
index 0000000..cb52ebe
--- /dev/null
+++ b/Data/Player.png
Binary files differ
diff --git a/Data/SprintText.png b/Data/SprintText.png
new file mode 100755
index 0000000..3b06525
--- /dev/null
+++ b/Data/SprintText.png
Binary files differ
diff --git a/Data/Temp/Capture.PNG b/Data/Temp/Capture.PNG
new file mode 100755
index 0000000..9afc904
--- /dev/null
+++ b/Data/Temp/Capture.PNG
Binary files differ
diff --git a/Data/Temp/Capture2.PNG b/Data/Temp/Capture2.PNG
new file mode 100755
index 0000000..4011f06
--- /dev/null
+++ b/Data/Temp/Capture2.PNG
Binary files differ
diff --git a/Data/Temp/Thumbs.db b/Data/Temp/Thumbs.db
new file mode 100755
index 0000000..4ded543
--- /dev/null
+++ b/Data/Temp/Thumbs.db
Binary files differ
diff --git a/Data/Temp/new Ground.png b/Data/Temp/new Ground.png
new file mode 100755
index 0000000..9d88379
--- /dev/null
+++ b/Data/Temp/new Ground.png
Binary files differ
diff --git a/Data/Text.psd b/Data/Text.psd
new file mode 100755
index 0000000..15ca48e
--- /dev/null
+++ b/Data/Text.psd
Binary files differ
diff --git a/Data/Thumbs.db b/Data/Thumbs.db
new file mode 100755
index 0000000..2039c2a
--- /dev/null
+++ b/Data/Thumbs.db
Binary files differ
diff --git a/Data/Untitled-1.psd b/Data/Untitled-1.psd
new file mode 100755
index 0000000..745423d
--- /dev/null
+++ b/Data/Untitled-1.psd
Binary files differ
diff --git a/Data/Xbox Controller/A.png b/Data/Xbox Controller/A.png
new file mode 100755
index 0000000..c4093df
--- /dev/null
+++ b/Data/Xbox Controller/A.png
Binary files differ
diff --git a/Data/Xbox Controller/B.png b/Data/Xbox Controller/B.png
new file mode 100755
index 0000000..80bf47b
--- /dev/null
+++ b/Data/Xbox Controller/B.png
Binary files differ
diff --git a/Data/Xbox Controller/Back.png b/Data/Xbox Controller/Back.png
new file mode 100755
index 0000000..8384a18
--- /dev/null
+++ b/Data/Xbox Controller/Back.png
Binary files differ
diff --git a/Data/Xbox Controller/DPad Alt.png b/Data/Xbox Controller/DPad Alt.png
new file mode 100755
index 0000000..02694ca
--- /dev/null
+++ b/Data/Xbox Controller/DPad Alt.png
Binary files differ
diff --git a/Data/Xbox Controller/DPad Down.png b/Data/Xbox Controller/DPad Down.png
new file mode 100755
index 0000000..f57b68d
--- /dev/null
+++ b/Data/Xbox Controller/DPad Down.png
Binary files differ
diff --git a/Data/Xbox Controller/DPad Horizontal.png b/Data/Xbox Controller/DPad Horizontal.png
new file mode 100755
index 0000000..e47838c
--- /dev/null
+++ b/Data/Xbox Controller/DPad Horizontal.png
Binary files differ
diff --git a/Data/Xbox Controller/DPad Left.png b/Data/Xbox Controller/DPad Left.png
new file mode 100755
index 0000000..3ae0425
--- /dev/null
+++ b/Data/Xbox Controller/DPad Left.png
Binary files differ
diff --git a/Data/Xbox Controller/DPad Right.png b/Data/Xbox Controller/DPad Right.png
new file mode 100755
index 0000000..d38df8c
--- /dev/null
+++ b/Data/Xbox Controller/DPad Right.png
Binary files differ
diff --git a/Data/Xbox Controller/DPad Up.png b/Data/Xbox Controller/DPad Up.png
new file mode 100755
index 0000000..b7bb98e
--- /dev/null
+++ b/Data/Xbox Controller/DPad Up.png
Binary files differ
diff --git a/Data/Xbox Controller/DPad.png b/Data/Xbox Controller/DPad.png
new file mode 100755
index 0000000..fe3f579
--- /dev/null
+++ b/Data/Xbox Controller/DPad.png
Binary files differ
diff --git a/Data/Xbox Controller/Down.png b/Data/Xbox Controller/Down.png
new file mode 100755
index 0000000..55e933e
--- /dev/null
+++ b/Data/Xbox Controller/Down.png
Binary files differ
diff --git a/Data/Xbox Controller/L Alt.png b/Data/Xbox Controller/L Alt.png
new file mode 100755
index 0000000..2e2fd15
--- /dev/null
+++ b/Data/Xbox Controller/L Alt.png
Binary files differ
diff --git a/Data/Xbox Controller/L Down.png b/Data/Xbox Controller/L Down.png
new file mode 100755
index 0000000..007500f
--- /dev/null
+++ b/Data/Xbox Controller/L Down.png
Binary files differ
diff --git a/Data/Xbox Controller/L Horizontal.png b/Data/Xbox Controller/L Horizontal.png
new file mode 100755
index 0000000..6e291e3
--- /dev/null
+++ b/Data/Xbox Controller/L Horizontal.png
Binary files differ
diff --git a/Data/Xbox Controller/L Left.png b/Data/Xbox Controller/L Left.png
new file mode 100755
index 0000000..b466c10
--- /dev/null
+++ b/Data/Xbox Controller/L Left.png
Binary files differ
diff --git a/Data/Xbox Controller/L Right.png b/Data/Xbox Controller/L Right.png
new file mode 100755
index 0000000..93172ea
--- /dev/null
+++ b/Data/Xbox Controller/L Right.png
Binary files differ
diff --git a/Data/Xbox Controller/L Turn.png b/Data/Xbox Controller/L Turn.png
new file mode 100755
index 0000000..642af4f
--- /dev/null
+++ b/Data/Xbox Controller/L Turn.png
Binary files differ
diff --git a/Data/Xbox Controller/L Up.png b/Data/Xbox Controller/L Up.png
new file mode 100755
index 0000000..0e278dd
--- /dev/null
+++ b/Data/Xbox Controller/L Up.png
Binary files differ
diff --git a/Data/Xbox Controller/L Vertical.png b/Data/Xbox Controller/L Vertical.png
new file mode 100755
index 0000000..955c72d
--- /dev/null
+++ b/Data/Xbox Controller/L Vertical.png
Binary files differ
diff --git a/Data/Xbox Controller/L.png b/Data/Xbox Controller/L.png
new file mode 100755
index 0000000..e84f0f6
--- /dev/null
+++ b/Data/Xbox Controller/L.png
Binary files differ
diff --git a/Data/Xbox Controller/LB.png b/Data/Xbox Controller/LB.png
new file mode 100755
index 0000000..851b64e
--- /dev/null
+++ b/Data/Xbox Controller/LB.png
Binary files differ
diff --git a/Data/Xbox Controller/LS.png b/Data/Xbox Controller/LS.png
new file mode 100755
index 0000000..b18129b
--- /dev/null
+++ b/Data/Xbox Controller/LS.png
Binary files differ
diff --git a/Data/Xbox Controller/LT.png b/Data/Xbox Controller/LT.png
new file mode 100755
index 0000000..d1c2007
--- /dev/null
+++ b/Data/Xbox Controller/LT.png
Binary files differ
diff --git a/Data/Xbox Controller/Left.png b/Data/Xbox Controller/Left.png
new file mode 100755
index 0000000..03f668a
--- /dev/null
+++ b/Data/Xbox Controller/Left.png
Binary files differ
diff --git a/Data/Xbox Controller/R Alt.png b/Data/Xbox Controller/R Alt.png
new file mode 100755
index 0000000..3cfea4e
--- /dev/null
+++ b/Data/Xbox Controller/R Alt.png
Binary files differ
diff --git a/Data/Xbox Controller/R Down.png b/Data/Xbox Controller/R Down.png
new file mode 100755
index 0000000..3bba4c6
--- /dev/null
+++ b/Data/Xbox Controller/R Down.png
Binary files differ
diff --git a/Data/Xbox Controller/R Horizontal.png b/Data/Xbox Controller/R Horizontal.png
new file mode 100755
index 0000000..05a9507
--- /dev/null
+++ b/Data/Xbox Controller/R Horizontal.png
Binary files differ
diff --git a/Data/Xbox Controller/R Left.png b/Data/Xbox Controller/R Left.png
new file mode 100755
index 0000000..421a59e
--- /dev/null
+++ b/Data/Xbox Controller/R Left.png
Binary files differ
diff --git a/Data/Xbox Controller/R Right.png b/Data/Xbox Controller/R Right.png
new file mode 100755
index 0000000..77b4205
--- /dev/null
+++ b/Data/Xbox Controller/R Right.png
Binary files differ
diff --git a/Data/Xbox Controller/R Turn.png b/Data/Xbox Controller/R Turn.png
new file mode 100755
index 0000000..44c9d04
--- /dev/null
+++ b/Data/Xbox Controller/R Turn.png
Binary files differ
diff --git a/Data/Xbox Controller/R Up.png b/Data/Xbox Controller/R Up.png
new file mode 100755
index 0000000..0fe26f7
--- /dev/null
+++ b/Data/Xbox Controller/R Up.png
Binary files differ
diff --git a/Data/Xbox Controller/R Vertical.png b/Data/Xbox Controller/R Vertical.png
new file mode 100755
index 0000000..6cc71d5
--- /dev/null
+++ b/Data/Xbox Controller/R Vertical.png
Binary files differ
diff --git a/Data/Xbox Controller/R.png b/Data/Xbox Controller/R.png
new file mode 100755
index 0000000..11cdbf8
--- /dev/null
+++ b/Data/Xbox Controller/R.png
Binary files differ
diff --git a/Data/Xbox Controller/RB.png b/Data/Xbox Controller/RB.png
new file mode 100755
index 0000000..0ab3612
--- /dev/null
+++ b/Data/Xbox Controller/RB.png
Binary files differ
diff --git a/Data/Xbox Controller/RS.png b/Data/Xbox Controller/RS.png
new file mode 100755
index 0000000..c5e8ae0
--- /dev/null
+++ b/Data/Xbox Controller/RS.png
Binary files differ
diff --git a/Data/Xbox Controller/RT.png b/Data/Xbox Controller/RT.png
new file mode 100755
index 0000000..2287ce4
--- /dev/null
+++ b/Data/Xbox Controller/RT.png
Binary files differ
diff --git a/Data/Xbox Controller/Right.png b/Data/Xbox Controller/Right.png
new file mode 100755
index 0000000..37139c3
--- /dev/null
+++ b/Data/Xbox Controller/Right.png
Binary files differ
diff --git a/Data/Xbox Controller/Start.png b/Data/Xbox Controller/Start.png
new file mode 100755
index 0000000..e8919d5
--- /dev/null
+++ b/Data/Xbox Controller/Start.png
Binary files differ
diff --git a/Data/Xbox Controller/Thumbs.db b/Data/Xbox Controller/Thumbs.db
new file mode 100755
index 0000000..aa46216
--- /dev/null
+++ b/Data/Xbox Controller/Thumbs.db
Binary files differ
diff --git a/Data/Xbox Controller/Up.png b/Data/Xbox Controller/Up.png
new file mode 100755
index 0000000..36f8f76
--- /dev/null
+++ b/Data/Xbox Controller/Up.png
Binary files differ
diff --git a/Data/Xbox Controller/X.png b/Data/Xbox Controller/X.png
new file mode 100755
index 0000000..637d2b1
--- /dev/null
+++ b/Data/Xbox Controller/X.png
Binary files differ
diff --git a/Data/Xbox Controller/Y.png b/Data/Xbox Controller/Y.png
new file mode 100755
index 0000000..e990eea
--- /dev/null
+++ b/Data/Xbox Controller/Y.png
Binary files differ
diff --git a/Data/background/0.png b/Data/background/0.png
new file mode 100755
index 0000000..7e2585b
--- /dev/null
+++ b/Data/background/0.png
Binary files differ
diff --git a/Data/background/1.png b/Data/background/1.png
new file mode 100755
index 0000000..286c636
--- /dev/null
+++ b/Data/background/1.png
Binary files differ
diff --git a/Data/background/1.psd b/Data/background/1.psd
new file mode 100755
index 0000000..bf909c0
--- /dev/null
+++ b/Data/background/1.psd
Binary files differ
diff --git a/Data/background/background.html b/Data/background/background.html
new file mode 100755
index 0000000..0ca84b6
--- /dev/null
+++ b/Data/background/background.html
@@ -0,0 +1,82 @@
+<!DOCTYPE html>
+
+<html lang="en" xmlns="http://www.w3.org/1999/xhtml">
+<head>
+ <meta charset="utf-8" />
+ <title></title>
+ <style>
+ /*basic reset*/
+ * {
+ margin: 0;
+ padding: 0;
+ }
+ /*adding a black bg to the body to make things clearer*/
+ body {
+ background: black;
+ }
+
+ canvas {
+ display: block;
+ }
+ </style>
+
+</head>
+<body>
+ <canvas id="c"></canvas>
+</body>
+<script>
+ var c = document.getElementById("c");
+ var ctx = c.getContext("2d");
+
+ //making the canvas full screen
+ c.height = window.innerHeight;
+ c.width = window.innerWidth;
+
+ //chinese characters - taken from the unicode charset
+ var chinese = "1 1 0 1 0 1 0 1 1 1 0 1 1 1 1 1 1 0 0 0 10 1 0 10 0 10 0 0 1";
+ //converting the string into an array of single characters
+ chinese = chinese.split("");
+
+ var font_size = 10;
+ var columns = c.width / font_size; //number of columns for the rain
+ //an array of drops - one per column
+ var drops = [];
+ //x below is the x coordinate
+ //1 = y co-ordinate of the drop(same for every drop initially)
+ for (var x = 0; x < columns; x++)
+ drops[x] = 1;
+
+ //drawing the characters
+ function draw() {
+ //Black BG for the canvas
+ //translucent BG to show trail
+ ctx.fillStyle = "rgba(0, 0, 0, 0.05)";
+ ctx.fillRect(0, 0, c.width, c.height);
+
+ ctx.fillStyle = "#0F0"; //green text
+ ctx.font = font_size + "px arial";
+ //looping over drops
+ for (var i = 0; i < drops.length; i++) {
+ //a random chinese character to print
+ var text = chinese[Math.floor(Math.random() * chinese.length)];
+ //x = i*font_size, y = value of drops[i]*font_size
+ ctx.fillText(text, i * font_size, drops[i] * font_size);
+
+ //sending the drop back to the top randomly after it has crossed the screen
+ //adding a randomness to the reset to make the drops scattered on the Y axis
+ if (drops[i] * font_size > c.height && Math.random() > 0.2)
+ drops[i] = 0;
+
+ //incrementing Y coordinate
+ drops[i]++;
+ }
+ }
+
+ setInterval(draw, 33);
+
+
+
+
+</script>
+
+</html> \ No newline at end of file
diff --git a/Data/background/debug.log b/Data/background/debug.log
new file mode 100755
index 0000000..3a5156b
--- /dev/null
+++ b/Data/background/debug.log
@@ -0,0 +1,5 @@
+[0315/171724.562:ERROR:exception_handler_server.cc(524)] ConnectNamedPipe: The pipe is being closed. (0xE8)
+[0315/171728.759:ERROR:exception_handler_server.cc(524)] ConnectNamedPipe: The pipe is being closed. (0xE8)
+[0409/204242.900:ERROR:process_info.cc(625)] range at 0x94c1353400000000, size 0x1f2 fully unreadable
+[0409/204242.900:ERROR:process_info.cc(625)] range at 0x94c1359400000000, size 0x1f2 fully unreadable
+[0409/204242.900:ERROR:process_info.cc(625)] range at 0x0, size 0x1f2 fully unreadable
diff --git a/Data/braces.png b/Data/braces.png
new file mode 100755
index 0000000..dcc149d
--- /dev/null
+++ b/Data/braces.png
Binary files differ
diff --git a/Data/braces.psd b/Data/braces.psd
new file mode 100755
index 0000000..eb36baa
--- /dev/null
+++ b/Data/braces.psd
Binary files differ
diff --git a/Data/character.png b/Data/character.png
new file mode 100755
index 0000000..46300ef
--- /dev/null
+++ b/Data/character.png
Binary files differ
diff --git a/Data/character.psd b/Data/character.psd
new file mode 100755
index 0000000..050bfde
--- /dev/null
+++ b/Data/character.psd
Binary files differ
diff --git a/Data/concept1.jpg b/Data/concept1.jpg
new file mode 100755
index 0000000..3262902
--- /dev/null
+++ b/Data/concept1.jpg
Binary files differ
diff --git a/Data/enemy-1.png b/Data/enemy-1.png
new file mode 100755
index 0000000..c099eba
--- /dev/null
+++ b/Data/enemy-1.png
Binary files differ
diff --git a/Data/enemy-2.png b/Data/enemy-2.png
new file mode 100755
index 0000000..a2f7cb2
--- /dev/null
+++ b/Data/enemy-2.png
Binary files differ
diff --git a/Data/enemy.png b/Data/enemy.png
new file mode 100755
index 0000000..5a10596
--- /dev/null
+++ b/Data/enemy.png
Binary files differ
diff --git a/Data/enemy.psd b/Data/enemy.psd
new file mode 100755
index 0000000..90091ae
--- /dev/null
+++ b/Data/enemy.psd
Binary files differ
diff --git a/Data/gROUND.psd b/Data/gROUND.psd
new file mode 100755
index 0000000..c6bde71
--- /dev/null
+++ b/Data/gROUND.psd
Binary files differ
diff --git a/Data/ground.jpg b/Data/ground.jpg
new file mode 100755
index 0000000..8114076
--- /dev/null
+++ b/Data/ground.jpg
Binary files differ
diff --git a/Data/icon.png b/Data/icon.png
new file mode 100755
index 0000000..f424655
--- /dev/null
+++ b/Data/icon.png
Binary files differ
diff --git a/Data/icon.psd b/Data/icon.psd
new file mode 100755
index 0000000..c444ec8
--- /dev/null
+++ b/Data/icon.psd
Binary files differ
diff --git a/Data/jump.JPG b/Data/jump.JPG
new file mode 100755
index 0000000..0e43557
--- /dev/null
+++ b/Data/jump.JPG
Binary files differ
diff --git a/Data/logo/logo.png b/Data/logo/logo.png
new file mode 100755
index 0000000..a9f4443
--- /dev/null
+++ b/Data/logo/logo.png
Binary files differ
diff --git a/Data/logo/logo.psd b/Data/logo/logo.psd
new file mode 100755
index 0000000..66df731
--- /dev/null
+++ b/Data/logo/logo.psd
Binary files differ
diff --git a/Data/newEnemy.png b/Data/newEnemy.png
new file mode 100755
index 0000000..3d16383
--- /dev/null
+++ b/Data/newEnemy.png
Binary files differ
diff --git a/Data/player.psd b/Data/player.psd
new file mode 100755
index 0000000..5b0cfce
--- /dev/null
+++ b/Data/player.psd
Binary files differ
diff --git a/Data/playerAnimation.autosave.scml b/Data/playerAnimation.autosave.scml
new file mode 100755
index 0000000..9398665
--- /dev/null
+++ b/Data/playerAnimation.autosave.scml
@@ -0,0 +1,147 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<spriter_data scml_version="1.0" generator="BrashMonkey Spriter" generator_version="r7">
+ <folder id="0">
+ <file id="0" name="Player.png" width="200" height="200" pivot_x="0" pivot_y="1"/>
+ <file id="1" name="enemy.png" width="1000" height="826" pivot_x="0.5" pivot_y="0.5"/>
+ <file id="2" name="enemy-1.png" width="1000" height="826" pivot_x="0.488608" pivot_y="0.54977"/>
+ <file id="3" name="enemy-2.png" width="1000" height="826" pivot_x="0.5" pivot_y="0.5"/>
+ </folder>
+ <entity id="0" name="entity_000">
+ <animation id="0" name="EnemyDestroy" length="500" interval="100" looping="false">
+ <mainline>
+ <key id="0">
+ <object_ref id="0" timeline="0" key="0" z_index="0"/>
+ <object_ref id="1" timeline="1" key="0" z_index="1"/>
+ <object_ref id="2" timeline="2" key="0" z_index="2"/>
+ <object_ref id="3" timeline="3" key="0" z_index="3"/>
+ <object_ref id="4" timeline="4" key="0" z_index="4"/>
+ <object_ref id="5" timeline="5" key="0" z_index="5"/>
+ <object_ref id="6" timeline="6" key="0" z_index="6"/>
+ <object_ref id="7" timeline="7" key="0" z_index="7"/>
+ <object_ref id="8" timeline="8" key="0" z_index="8"/>
+ </key>
+ <key id="1" time="100">
+ <object_ref id="0" timeline="0" key="1" z_index="0"/>
+ <object_ref id="1" timeline="1" key="1" z_index="1"/>
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new file mode 100755
index 0000000..9398665
--- /dev/null
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+ <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
+ <Target Name="GenerateTargetFrameworkMonikerAttribute" />
+</Project>
diff --git a/Project.sln b/Project.sln
new file mode 100755
index 0000000..4c47e91
--- /dev/null
+++ b/Project.sln
@@ -0,0 +1,20 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 2017
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Project", "Project.csproj", "{824F454C-2884-A9FE-0ABA-A64A827082DD}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Any CPU = Debug|Any CPU
+ Release|Any CPU = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {824F454C-2884-A9FE-0ABA-A64A827082DD}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {824F454C-2884-A9FE-0ABA-A64A827082DD}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {824F454C-2884-A9FE-0ABA-A64A827082DD}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {824F454C-2884-A9FE-0ABA-A64A827082DD}.Release|Any CPU.Build.0 = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+EndGlobal
diff --git a/ProjectSettings/AudioManager.asset b/ProjectSettings/AudioManager.asset
new file mode 100755
index 0000000..d2a92d7
--- /dev/null
+++ b/ProjectSettings/AudioManager.asset
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diff --git a/ProjectSettings/ClusterInputManager.asset b/ProjectSettings/ClusterInputManager.asset
new file mode 100755
index 0000000..de328e5
--- /dev/null
+++ b/ProjectSettings/ClusterInputManager.asset
Binary files differ
diff --git a/ProjectSettings/DynamicsManager.asset b/ProjectSettings/DynamicsManager.asset
new file mode 100755
index 0000000..188d025
--- /dev/null
+++ b/ProjectSettings/DynamicsManager.asset
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diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset
new file mode 100755
index 0000000..07735a8
--- /dev/null
+++ b/ProjectSettings/EditorBuildSettings.asset
Binary files differ
diff --git a/ProjectSettings/EditorSettings.asset b/ProjectSettings/EditorSettings.asset
new file mode 100755
index 0000000..d32ad8c
--- /dev/null
+++ b/ProjectSettings/EditorSettings.asset
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diff --git a/ProjectSettings/GraphicsSettings.asset b/ProjectSettings/GraphicsSettings.asset
new file mode 100755
index 0000000..94908bb
--- /dev/null
+++ b/ProjectSettings/GraphicsSettings.asset
Binary files differ
diff --git a/ProjectSettings/InputManager.asset b/ProjectSettings/InputManager.asset
new file mode 100755
index 0000000..337e73f
--- /dev/null
+++ b/ProjectSettings/InputManager.asset
Binary files differ
diff --git a/ProjectSettings/NavMeshAreas.asset b/ProjectSettings/NavMeshAreas.asset
new file mode 100755
index 0000000..f3360b0
--- /dev/null
+++ b/ProjectSettings/NavMeshAreas.asset
Binary files differ
diff --git a/ProjectSettings/NetworkManager.asset b/ProjectSettings/NetworkManager.asset
new file mode 100755
index 0000000..4488849
--- /dev/null
+++ b/ProjectSettings/NetworkManager.asset
Binary files differ
diff --git a/ProjectSettings/Physics2DSettings.asset b/ProjectSettings/Physics2DSettings.asset
new file mode 100755
index 0000000..3994ead
--- /dev/null
+++ b/ProjectSettings/Physics2DSettings.asset
Binary files differ
diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset
new file mode 100755
index 0000000..66612db
--- /dev/null
+++ b/ProjectSettings/ProjectSettings.asset
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diff --git a/ProjectSettings/ProjectVersion.txt b/ProjectSettings/ProjectVersion.txt
new file mode 100755
index 0000000..ae41cb6
--- /dev/null
+++ b/ProjectSettings/ProjectVersion.txt
@@ -0,0 +1,2 @@
+m_EditorVersion: 5.4.2f2
+m_StandardAssetsVersion: 0
diff --git a/ProjectSettings/QualitySettings.asset b/ProjectSettings/QualitySettings.asset
new file mode 100755
index 0000000..d4d7a10
--- /dev/null
+++ b/ProjectSettings/QualitySettings.asset
Binary files differ
diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset
new file mode 100755
index 0000000..f5f5212
--- /dev/null
+++ b/ProjectSettings/TagManager.asset
Binary files differ
diff --git a/ProjectSettings/TimeManager.asset b/ProjectSettings/TimeManager.asset
new file mode 100755
index 0000000..a25d708
--- /dev/null
+++ b/ProjectSettings/TimeManager.asset
Binary files differ
diff --git a/ProjectSettings/UnityAdsSettings.asset b/ProjectSettings/UnityAdsSettings.asset
new file mode 100755
index 0000000..b8c7eb7
--- /dev/null
+++ b/ProjectSettings/UnityAdsSettings.asset
Binary files differ
diff --git a/ProjectSettings/UnityConnectSettings.asset b/ProjectSettings/UnityConnectSettings.asset
new file mode 100755
index 0000000..ec04bc7
--- /dev/null
+++ b/ProjectSettings/UnityConnectSettings.asset
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