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Diffstat (limited to 'Assets/Scripts/Enemy3/Enemy3FireScript.cs')
-rwxr-xr-xAssets/Scripts/Enemy3/Enemy3FireScript.cs43
1 files changed, 43 insertions, 0 deletions
diff --git a/Assets/Scripts/Enemy3/Enemy3FireScript.cs b/Assets/Scripts/Enemy3/Enemy3FireScript.cs
new file mode 100755
index 0000000..697cbdc
--- /dev/null
+++ b/Assets/Scripts/Enemy3/Enemy3FireScript.cs
@@ -0,0 +1,43 @@
+using UnityEngine;
+using System.Collections;
+
+public class Enemy3FireScript : MonoBehaviour {
+
+ float FireRate = 1f;
+ float fireCounter;
+ public bool PlayerInRange;
+ public GameObject Bullet;
+ public float BulletSpeed = 20;
+
+
+ Enemy3AttackScript enemy3AttackScript;
+ AudioSource EnemyFireAudio;
+
+ void Start()
+ {
+ enemy3AttackScript = GetComponent<Enemy3AttackScript>();
+ EnemyFireAudio = GameObject.FindGameObjectWithTag("EnemyFireAudio").GetComponent<AudioSource>();
+ }
+
+ void Update()
+ {
+ fireCounter += Time.deltaTime;
+
+ if (fireCounter >= FireRate && PlayerInRange)
+ {
+ fireCounter = 0;
+ EnemyFireAudio.Play();
+ if (enemy3AttackScript.isRight)
+ Fire(1);
+ else
+ Fire(-1);
+ }
+ }
+
+ void Fire(float x)
+ {
+ var Bullet1 = Instantiate(Bullet, gameObject.transform.position, Quaternion.identity) as GameObject;
+ Bullet1.GetComponent<Rigidbody2D>().velocity = Vector2.right * BulletSpeed * x;
+ Destroy(Bullet1, 2f);
+ }
+}