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using UnityEngine;
using System.Collections;
public class Enemy3AttackScript : MonoBehaviour {
public bool PlayerInRange;
Rigidbody2D rb2d;
GameObject Player;
public Vector2 Origin;
Enemy3TriggerScript trigger;
//Movement
public float counter;
public float rate;
public bool isRight;
void Awake()
{
Player = GameObject.FindGameObjectWithTag("Player");
rb2d = GetComponent<Rigidbody2D>();
Origin = transform.position;
trigger = GetComponentInParent<Enemy3TriggerScript>();
}
void Start()
{
counter = 0;
rate = 100;
}
void Update()
{
if (PlayerInRange)
{
counter = counter + .5f;
if (counter >= rate)
{
counter = 0;
isRight = !isRight;
}
if(isRight)
transform.position = new Vector3(transform.position.x + .1f, transform.position.y, transform.position.z);
else
transform.position = new Vector3(transform.position.x - .1f, transform.position.y, transform.position.z);
//rb2d.position = Vector2.MoveTowards(rb2d.position, Player.transform.position, 0.1f);
}
else if (!PlayerInRange)
{
rb2d.position = Origin;
}
}
void OnCollisionEnter2D(Collision2D col)
{
if (col.gameObject.GetComponentInParent<PlayerHealthScript>())
{
col.gameObject.GetComponentInParent<PlayerHealthScript>().TakeDamage(10);
}
}
}
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