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using UnityEngine;
using System.Collections;

public class Boss1AttackScript : MonoBehaviour {

    GameObject player;

    public float Damage = 20;
    float timer = .5f;
    float counter;
    bool playerInRange;
    bool active;

    void Start()
    {
        counter = 0;
        player = GameObject.FindGameObjectWithTag("Player");
    }

    void Update()
    {
        if (active)
        {
            counter += Time.deltaTime;
            if (counter >= timer && playerInRange)
            {
                counter = 0f;
                player.GetComponent<PlayerHealthScript>().TakeDamage(Damage);
            }
        }
    }

    void OnTriggerEnter2D(Collider2D other)
    {
        var player = other.gameObject.GetComponentInParent<PlayerHealthScript>();
        if (player != null)
        {
            playerInRange = true;
        }
    }

    void OnTriggerExit2D(Collider2D other)
    {
        var player = other.gameObject.GetComponentInParent<PlayerHealthScript>();
        if (player != null)
        {
            playerInRange = false;
        }
    }


    public void EnableBoss1Attack()
    {
        active = true;
    }
    public void DisableBoss1Attack()
    {
        active = false;
    }
    
}