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using UnityEngine;
using System.Collections;
public class GunPickup : MonoBehaviour
{
DialogueScript dialogueScript;
void Start ()
{
dialogueScript = GameObject.FindGameObjectWithTag("DialogueSystem").GetComponent<DialogueScript>();
}
void Update ()
{
}
void OnTriggerEnter2D(Collider2D col)
{
if (col.tag == "PlayerCollider")
{
dialogueScript.ShowMultiDialogue("You picked up a gun, Now shoot;\nHello\najshgdkadh\nahksjdhasd");
GameObject.FindGameObjectWithTag("Player").GetComponentInChildren<PlayerShootingScript>().canShoot = true;
GameObject.Destroy(gameObject);
}
}
}
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