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path: root/Assets/Scripts/Enemy3/Enemy3FireScript.cs
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using UnityEngine;
using System.Collections;

public class Enemy3FireScript : MonoBehaviour {

    float FireRate = 1f;
    float fireCounter;
    public bool PlayerInRange;
    public GameObject Bullet;
    public float BulletSpeed = 20;


    Enemy3AttackScript enemy3AttackScript;
    AudioSource EnemyFireAudio;

    void Start()
    {
        enemy3AttackScript = GetComponent<Enemy3AttackScript>();
        EnemyFireAudio = GameObject.FindGameObjectWithTag("EnemyFireAudio").GetComponent<AudioSource>();
    }

    void Update()
    {
        fireCounter += Time.deltaTime;

        if (fireCounter >= FireRate && PlayerInRange)
        {
            fireCounter = 0;
            EnemyFireAudio.Play();
            if (enemy3AttackScript.isRight)
                Fire(1);             
            else           
                Fire(-1);
        }
    }

    void Fire(float x)
    {       
        var Bullet1 = Instantiate(Bullet, gameObject.transform.position, Quaternion.identity) as GameObject;
        Bullet1.GetComponent<Rigidbody2D>().velocity = Vector2.right * BulletSpeed * x;
        Destroy(Bullet1, 2f);
    }    
}