diff options
Diffstat (limited to 'Assets/Scripts/Boss1/Boss1AttackScript.cs')
-rwxr-xr-x | Assets/Scripts/Boss1/Boss1AttackScript.cs | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/Assets/Scripts/Boss1/Boss1AttackScript.cs b/Assets/Scripts/Boss1/Boss1AttackScript.cs new file mode 100755 index 0000000..69d3de1 --- /dev/null +++ b/Assets/Scripts/Boss1/Boss1AttackScript.cs @@ -0,0 +1,61 @@ +using UnityEngine; +using System.Collections; + +public class Boss1AttackScript : MonoBehaviour { + + GameObject player; + + public float Damage = 20; + float timer = .5f; + float counter; + bool playerInRange; + bool active; + + void Start() + { + counter = 0; + player = GameObject.FindGameObjectWithTag("Player"); + } + + void Update() + { + if (active) + { + counter += Time.deltaTime; + if (counter >= timer && playerInRange) + { + counter = 0f; + player.GetComponent<PlayerHealthScript>().TakeDamage(Damage); + } + } + } + + void OnTriggerEnter2D(Collider2D other) + { + var player = other.gameObject.GetComponentInParent<PlayerHealthScript>(); + if (player != null) + { + playerInRange = true; + } + } + + void OnTriggerExit2D(Collider2D other) + { + var player = other.gameObject.GetComponentInParent<PlayerHealthScript>(); + if (player != null) + { + playerInRange = false; + } + } + + + public void EnableBoss1Attack() + { + active = true; + } + public void DisableBoss1Attack() + { + active = false; + } + +} |