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using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
using UnityEngine.EventSystems;
public class PauseMenu : MonoBehaviour {
bool Paused;
public GameObject PauseMenuPanel;
public Button ResumeButton;
GameObject player;
PlayerMovementScript playerMovementScript;
void Start ()
{
player = GameObject.FindGameObjectWithTag("Player");
playerMovementScript = player.GetComponent<PlayerMovementScript>();
//PauseMenuPanel = GameObject.FindGameObjectWithTag("PauseMenu");
}
void Update ()
{
if (Input.GetButtonDown("Pause"))
{
if (!Paused)
{
playerMovementScript.StopPlayer();
Paused = true;
PauseMenuPanel.SetActive(true);
Time.timeScale = 0;
}
else
{
Paused = false;
PauseMenuPanel.SetActive(false);
Time.timeScale = 1;
}
}
}
public void ResumeButtonClick()
{
if (Paused)
{
Paused = false;
PauseMenuPanel.SetActive(false);
Time.timeScale = 1;
}
}
public void MainMenuButtonClick(int scene)
{
SceneManager.LoadScene(scene);
Time.timeScale = 1;
}
public void OptionsButtonClick()
{
}
public void QuitButtonClick()
{
Application.Quit();
}
}
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