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using UnityEngine;
using System.Collections;
public class Boss1FireScript : MonoBehaviour {
public float FireRate = 1.5f;
float fireCounter;
bool PlayerInRange = false;
public GameObject Bullet;
public float BulletSpeed = 20;
bool active;
AudioSource EnemyFireAudio;
void Start()
{
EnemyFireAudio = GameObject.FindGameObjectWithTag("EnemyFireAudio").GetComponent<AudioSource>();
}
void Update()
{
if (active)
{
fireCounter += Time.deltaTime;
if (fireCounter >= FireRate && PlayerInRange)
{
fireCounter = 0;
EnemyFireAudio.Play();
Fire();
}
}
}
void Fire()
{
//var Bullet1 = Instantiate(Bullet, gameObject.transform.position, Quaternion.identity) as GameObject;
//Bullet1.GetComponent<Rigidbody2D>().velocity = Vector2.up * BulletSpeed;
//var Bullet2 = Instantiate(Bullet, gameObject.transform.position, Quaternion.identity) as GameObject;
//Bullet2.GetComponent<Rigidbody2D>().velocity = Vector2.right * BulletSpeed;
//var Bullet3 = Instantiate(Bullet, gameObject.transform.position, Quaternion.identity) as GameObject;
//Bullet3.GetComponent<Rigidbody2D>().velocity = Vector2.down * BulletSpeed;
//var Bullet4 = Instantiate(Bullet, gameObject.transform.position, Quaternion.identity) as GameObject;
//Bullet4.GetComponent<Rigidbody2D>().velocity = Vector2.left * BulletSpeed;
//Destroy(Bullet1, 1.5f);
//Destroy(Bullet2, 1.5f);
//Destroy(Bullet3, 1.5f);
//Destroy(Bullet4, 1.5f);
for (int i = 0; i < 24; i++)
{
var b = Instantiate(Bullet, gameObject.transform.position, Quaternion.identity) as GameObject;
b.GetComponent<Rigidbody2D>().velocity = new Vector2(
(Mathf.Cos(i*Mathf.PI*.1f)) * 20,
(Mathf.Sin(i*Mathf.PI*.1f)) * 20
);
Destroy(b, 2.5f);
}
}
void OnTriggerEnter2D(Collider2D other)
{
var player = other.gameObject.GetComponentInParent<PlayerHealthScript>();
if (player != null)
{
PlayerInRange = true;
}
}
void OnTriggerExit2D(Collider2D other)
{
var player = other.gameObject.GetComponentInParent<PlayerHealthScript>();
if (player != null)
{
PlayerInRange = false;
}
}
public void EnableBoss1Fire()
{
active = true;
}
public void DisableBoss1Fire()
{
active = false;
}
}
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