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using UnityEngine;
using System.Collections;
public class NewEnemyHealth : MonoBehaviour {
public int Health = 100;
public GameObject DestroyAnimation;
GameObject DestroyAudio;
void Start()
{
DestroyAudio = GameObject.FindGameObjectWithTag("EnemyDestroyAudio");
}
// Update is called once per frame
void Update()
{
}
public void TakeDamage(int damage)
{
Health -= damage;
if (Health <= 0)
{
var animation = Instantiate(DestroyAnimation, transform.position, Quaternion.identity);
DestroyAudio.GetComponent<AudioSource>().Play();
Destroy(animation, 1f);
Destroy(transform.parent.gameObject);
}
}
}
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