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using UnityEngine;
using System.Collections;

public class CameraScript : MonoBehaviour {

    GameObject Player;
    Vector3 newPosition;
    public float MinYOffset = 10.8f;

    void Start ()
    {
        newPosition = new Vector3();
        Player = GameObject.FindGameObjectWithTag("Player");
    }
	
	
	void FixedUpdate ()
    {
        newPosition.x = Mathf.Lerp(gameObject.transform.position.x, Player.transform.position.x, .2f);

        var y = ((int)(Player.transform.position.y / 15) * 15) + MinYOffset;
        if (y < MinYOffset) { y = MinYOffset; }
        newPosition.y = Mathf.Lerp(gameObject.transform.position.y, (float)y, .05f);

        newPosition.z = gameObject.transform.position.z;

        gameObject.transform.position = newPosition;

        //gameObject.transform.position = new Vector3(Player.transform.position.x, gameObject.transform.position.y, gameObject.transform.position.z);

    }
}