using UnityEngine; using System.Collections; public class CameraScript : MonoBehaviour { GameObject Player; Vector3 newPosition; public float MinYOffset = 10.8f; void Start () { newPosition = new Vector3(); Player = GameObject.FindGameObjectWithTag("Player"); } void FixedUpdate () { newPosition.x = Mathf.Lerp(gameObject.transform.position.x, Player.transform.position.x, .2f); var y = ((int)(Player.transform.position.y / 15) * 15) + MinYOffset; if (y < MinYOffset) { y = MinYOffset; } newPosition.y = Mathf.Lerp(gameObject.transform.position.y, (float)y, .05f); newPosition.z = gameObject.transform.position.z; gameObject.transform.position = newPosition; //gameObject.transform.position = new Vector3(Player.transform.position.x, gameObject.transform.position.y, gameObject.transform.position.z); } }