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using UnityEngine;
using System.Collections;
public class GroundCheckScript : MonoBehaviour {
public PlayerMovementScript player;
void OnTriggerEnter2D(Collider2D col)
{
if (col.tag == "Ground" || col.tag == "Platform")
player.grounded = true;
}
void OnTriggerStay2D(Collider2D col)
{
if (col.tag == "Ground" || col.tag == "Platform")
player.grounded = true;
}
void OnTriggerExit2D(Collider2D col)
{
if (col.tag == "Ground" || col.tag == "Platform")
player.grounded = false;
}
}
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