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path: root/Assets/Scripts/Enemy2/NewEnemyAttack.cs
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using UnityEngine;
using System.Collections;

public class NewEnemyAttack : MonoBehaviour {

    public bool PlayerInRange;
    Rigidbody2D rb2d;
    GameObject Player;
    public Vector2 Origin;
    NewEnemyTrigger trigger;

    void Awake()
    {
        Player = GameObject.FindGameObjectWithTag("Player");
        rb2d = GetComponent<Rigidbody2D>();
        Origin = transform.position;
        trigger = GetComponentInParent<NewEnemyTrigger>();
    }

	void Start ()
    {
        
    }
	
	void Update ()
    {
        if (PlayerInRange)
        {
            rb2d.position =  Vector2.MoveTowards(rb2d.position, Player.transform.position,0.1f);
        }
        else if(!PlayerInRange)
        {
            rb2d.position = Vector2.MoveTowards(rb2d.position, Origin, 0.1f);
        }
	}

    void OnCollisionEnter2D(Collision2D col)
    {
        if (col.gameObject.GetComponentInParent<PlayerHealthScript>())
        {
            col.gameObject.GetComponentInParent<PlayerHealthScript>().TakeDamage(10);
            PlayerInRange = false;
            trigger.counter = 0;
        }
    }

  

}