summaryrefslogtreecommitdiff
path: root/Assets/Scripts/Enemy2/NewEnemyAttack.cs
diff options
context:
space:
mode:
Diffstat (limited to 'Assets/Scripts/Enemy2/NewEnemyAttack.cs')
-rwxr-xr-xAssets/Scripts/Enemy2/NewEnemyAttack.cs49
1 files changed, 49 insertions, 0 deletions
diff --git a/Assets/Scripts/Enemy2/NewEnemyAttack.cs b/Assets/Scripts/Enemy2/NewEnemyAttack.cs
new file mode 100755
index 0000000..d4db669
--- /dev/null
+++ b/Assets/Scripts/Enemy2/NewEnemyAttack.cs
@@ -0,0 +1,49 @@
+using UnityEngine;
+using System.Collections;
+
+public class NewEnemyAttack : MonoBehaviour {
+
+ public bool PlayerInRange;
+ Rigidbody2D rb2d;
+ GameObject Player;
+ public Vector2 Origin;
+ NewEnemyTrigger trigger;
+
+ void Awake()
+ {
+ Player = GameObject.FindGameObjectWithTag("Player");
+ rb2d = GetComponent<Rigidbody2D>();
+ Origin = transform.position;
+ trigger = GetComponentInParent<NewEnemyTrigger>();
+ }
+
+ void Start ()
+ {
+
+ }
+
+ void Update ()
+ {
+ if (PlayerInRange)
+ {
+ rb2d.position = Vector2.MoveTowards(rb2d.position, Player.transform.position,0.1f);
+ }
+ else if(!PlayerInRange)
+ {
+ rb2d.position = Vector2.MoveTowards(rb2d.position, Origin, 0.1f);
+ }
+ }
+
+ void OnCollisionEnter2D(Collision2D col)
+ {
+ if (col.gameObject.GetComponentInParent<PlayerHealthScript>())
+ {
+ col.gameObject.GetComponentInParent<PlayerHealthScript>().TakeDamage(10);
+ PlayerInRange = false;
+ trigger.counter = 0;
+ }
+ }
+
+
+
+}