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Diffstat (limited to 'Assets/Scripts/LevelEnd/EndLevel.cs')
-rwxr-xr-x | Assets/Scripts/LevelEnd/EndLevel.cs | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/Assets/Scripts/LevelEnd/EndLevel.cs b/Assets/Scripts/LevelEnd/EndLevel.cs new file mode 100755 index 0000000..76edea7 --- /dev/null +++ b/Assets/Scripts/LevelEnd/EndLevel.cs @@ -0,0 +1,26 @@ +using UnityEngine; +using System.Collections; +using UnityEngine.SceneManagement; + +public class EndLevel : MonoBehaviour { + + public int Level; + + // Use this for initialization + void Start () { + + } + + // Update is called once per frame + void Update () { + + } + + void OnTriggerEnter2D(Collider2D col) + { + if(col.tag == "PlayerCollider") + { + SceneManager.LoadScene(Level); + } + } +} |