diff options
Diffstat (limited to 'Assets/Scripts/Enemy3/Enemy3AttackScript.cs')
-rwxr-xr-x | Assets/Scripts/Enemy3/Enemy3AttackScript.cs | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/Assets/Scripts/Enemy3/Enemy3AttackScript.cs b/Assets/Scripts/Enemy3/Enemy3AttackScript.cs new file mode 100755 index 0000000..bd6048c --- /dev/null +++ b/Assets/Scripts/Enemy3/Enemy3AttackScript.cs @@ -0,0 +1,60 @@ +using UnityEngine; +using System.Collections; + +public class Enemy3AttackScript : MonoBehaviour { + + public bool PlayerInRange; + Rigidbody2D rb2d; + GameObject Player; + public Vector2 Origin; + Enemy3TriggerScript trigger; + + //Movement + public float counter; + public float rate; + public bool isRight; + + void Awake() + { + Player = GameObject.FindGameObjectWithTag("Player"); + rb2d = GetComponent<Rigidbody2D>(); + Origin = transform.position; + trigger = GetComponentInParent<Enemy3TriggerScript>(); + } + + void Start() + { + counter = 0; + rate = 100; + } + + void Update() + { + if (PlayerInRange) + { + counter = counter + .5f; + if (counter >= rate) + { + counter = 0; + isRight = !isRight; + } + if(isRight) + transform.position = new Vector3(transform.position.x + .1f, transform.position.y, transform.position.z); + else + transform.position = new Vector3(transform.position.x - .1f, transform.position.y, transform.position.z); + //rb2d.position = Vector2.MoveTowards(rb2d.position, Player.transform.position, 0.1f); + } + else if (!PlayerInRange) + { + rb2d.position = Origin; + } + } + + void OnCollisionEnter2D(Collision2D col) + { + if (col.gameObject.GetComponentInParent<PlayerHealthScript>()) + { + col.gameObject.GetComponentInParent<PlayerHealthScript>().TakeDamage(10); + } + } +} |