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-rwxr-xr-xAssets/Scripts/Enemy2/NewEnemyAttack.cs49
-rwxr-xr-xAssets/Scripts/Enemy2/NewEnemyAttack.cs.meta12
-rwxr-xr-xAssets/Scripts/Enemy2/NewEnemyHealth.cs34
-rwxr-xr-xAssets/Scripts/Enemy2/NewEnemyHealth.cs.meta12
-rwxr-xr-xAssets/Scripts/Enemy2/NewEnemyTrigger.cs48
-rwxr-xr-xAssets/Scripts/Enemy2/NewEnemyTrigger.cs.meta12
6 files changed, 167 insertions, 0 deletions
diff --git a/Assets/Scripts/Enemy2/NewEnemyAttack.cs b/Assets/Scripts/Enemy2/NewEnemyAttack.cs
new file mode 100755
index 0000000..d4db669
--- /dev/null
+++ b/Assets/Scripts/Enemy2/NewEnemyAttack.cs
@@ -0,0 +1,49 @@
+using UnityEngine;
+using System.Collections;
+
+public class NewEnemyAttack : MonoBehaviour {
+
+ public bool PlayerInRange;
+ Rigidbody2D rb2d;
+ GameObject Player;
+ public Vector2 Origin;
+ NewEnemyTrigger trigger;
+
+ void Awake()
+ {
+ Player = GameObject.FindGameObjectWithTag("Player");
+ rb2d = GetComponent<Rigidbody2D>();
+ Origin = transform.position;
+ trigger = GetComponentInParent<NewEnemyTrigger>();
+ }
+
+ void Start ()
+ {
+
+ }
+
+ void Update ()
+ {
+ if (PlayerInRange)
+ {
+ rb2d.position = Vector2.MoveTowards(rb2d.position, Player.transform.position,0.1f);
+ }
+ else if(!PlayerInRange)
+ {
+ rb2d.position = Vector2.MoveTowards(rb2d.position, Origin, 0.1f);
+ }
+ }
+
+ void OnCollisionEnter2D(Collision2D col)
+ {
+ if (col.gameObject.GetComponentInParent<PlayerHealthScript>())
+ {
+ col.gameObject.GetComponentInParent<PlayerHealthScript>().TakeDamage(10);
+ PlayerInRange = false;
+ trigger.counter = 0;
+ }
+ }
+
+
+
+}
diff --git a/Assets/Scripts/Enemy2/NewEnemyAttack.cs.meta b/Assets/Scripts/Enemy2/NewEnemyAttack.cs.meta
new file mode 100755
index 0000000..0ea6543
--- /dev/null
+++ b/Assets/Scripts/Enemy2/NewEnemyAttack.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 9cf821c73c7db734ba0edc06d66be8f2
+timeCreated: 1469082882
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Enemy2/NewEnemyHealth.cs b/Assets/Scripts/Enemy2/NewEnemyHealth.cs
new file mode 100755
index 0000000..4420252
--- /dev/null
+++ b/Assets/Scripts/Enemy2/NewEnemyHealth.cs
@@ -0,0 +1,34 @@
+using UnityEngine;
+using System.Collections;
+
+public class NewEnemyHealth : MonoBehaviour {
+
+ public int Health = 100;
+
+ public GameObject DestroyAnimation;
+ GameObject DestroyAudio;
+
+ void Start()
+ {
+ DestroyAudio = GameObject.FindGameObjectWithTag("EnemyDestroyAudio");
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+
+ public void TakeDamage(int damage)
+ {
+ Health -= damage;
+ if (Health <= 0)
+ {
+ var animation = Instantiate(DestroyAnimation, transform.position, Quaternion.identity);
+ DestroyAudio.GetComponent<AudioSource>().Play();
+ Destroy(animation, 1f);
+ Destroy(transform.parent.gameObject);
+ }
+
+ }
+}
diff --git a/Assets/Scripts/Enemy2/NewEnemyHealth.cs.meta b/Assets/Scripts/Enemy2/NewEnemyHealth.cs.meta
new file mode 100755
index 0000000..3e6f6d7
--- /dev/null
+++ b/Assets/Scripts/Enemy2/NewEnemyHealth.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: c780c97eeb936894faf63455af12c9fd
+timeCreated: 1469160284
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Enemy2/NewEnemyTrigger.cs b/Assets/Scripts/Enemy2/NewEnemyTrigger.cs
new file mode 100755
index 0000000..2102049
--- /dev/null
+++ b/Assets/Scripts/Enemy2/NewEnemyTrigger.cs
@@ -0,0 +1,48 @@
+using UnityEngine;
+using System.Collections;
+
+public class NewEnemyTrigger : MonoBehaviour {
+
+ NewEnemyAttack enemy;
+ public float counter;
+ float rate = 5f;
+
+ void Start () {
+ enemy = GetComponentInChildren<NewEnemyAttack>();
+ }
+
+
+ void Update () {
+
+ }
+
+ void OnTriggerStay2D(Collider2D col)
+ {
+ if (col.GetComponentInParent<PlayerHealthScript>())
+ {
+ counter += Time.deltaTime;
+ if (counter > rate)
+ {
+ counter = 0;
+ enemy.PlayerInRange = true;
+ }
+
+ }
+ }
+
+ void OnTriggerEnter2D(Collider2D col)
+ {
+ if (col.GetComponentInParent<PlayerHealthScript>())
+ {
+ enemy.PlayerInRange = true;
+ }
+ }
+
+ void OnTriggerExit2D(Collider2D col)
+ {
+ if (col.GetComponentInParent<PlayerHealthScript>())
+ {
+ enemy.PlayerInRange = false;
+ }
+ }
+}
diff --git a/Assets/Scripts/Enemy2/NewEnemyTrigger.cs.meta b/Assets/Scripts/Enemy2/NewEnemyTrigger.cs.meta
new file mode 100755
index 0000000..8f0d19a
--- /dev/null
+++ b/Assets/Scripts/Enemy2/NewEnemyTrigger.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 7b60d6a49475ddc46a967f9f2f5f8921
+timeCreated: 1469084262
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant: