diff options
Diffstat (limited to 'Assets/Scripts/Boss1/Boss1HealthScript.cs')
-rwxr-xr-x | Assets/Scripts/Boss1/Boss1HealthScript.cs | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/Assets/Scripts/Boss1/Boss1HealthScript.cs b/Assets/Scripts/Boss1/Boss1HealthScript.cs new file mode 100755 index 0000000..541345d --- /dev/null +++ b/Assets/Scripts/Boss1/Boss1HealthScript.cs @@ -0,0 +1,30 @@ +using UnityEngine; +using System.Collections; + +public class Boss1HealthScript : MonoBehaviour { + + public int Health = 1000; + + + + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } + + public void TakeDamage(int damage) + { + Health -= damage; + if (Health <= 0) + { + GameObject.FindGameObjectWithTag("Boss1FightHandler").GetComponent<BossFighthandlerScript>().EndBossFight(); + } + + } +} |