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author | nirav <nirav@airmail.cc> | 2020-12-12 07:18:36 +0000 |
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committer | nirav <nirav@airmail.cc> | 2020-12-12 07:18:36 +0000 |
commit | 115f77bda0246a00f6e17469685c67746bdbd29d (patch) | |
tree | 4bbea1e59109bb1d1fddc71736f89289bab03073 /Assets/SampleUI/Materials | |
download | 01-115f77bda0246a00f6e17469685c67746bdbd29d.tar.gz 01-115f77bda0246a00f6e17469685c67746bdbd29d.zip |
Diffstat (limited to 'Assets/SampleUI/Materials')
-rwxr-xr-x | Assets/SampleUI/Materials/Slider Background.mat | 85 | ||||
-rwxr-xr-x | Assets/SampleUI/Materials/Slider Background.mat.meta | 4 | ||||
-rwxr-xr-x | Assets/SampleUI/Materials/Slider Fill.mat | bin | 0 -> 4604 bytes | |||
-rwxr-xr-x | Assets/SampleUI/Materials/Slider Fill.mat.meta | 4 | ||||
-rwxr-xr-x | Assets/SampleUI/Materials/Slider Knob.mat | 85 | ||||
-rwxr-xr-x | Assets/SampleUI/Materials/Slider Knob.mat.meta | 4 | ||||
-rwxr-xr-x | Assets/SampleUI/Materials/UI Opaque.mat | 52 | ||||
-rwxr-xr-x | Assets/SampleUI/Materials/UI Opaque.mat.meta | 4 | ||||
-rwxr-xr-x | Assets/SampleUI/Materials/UI-Default-No-Alpha.shader | 91 | ||||
-rwxr-xr-x | Assets/SampleUI/Materials/UI-Default-No-Alpha.shader.meta | 5 | ||||
-rwxr-xr-x | Assets/SampleUI/Materials/Window.mat | 99 | ||||
-rwxr-xr-x | Assets/SampleUI/Materials/Window.mat.meta | 4 |
12 files changed, 437 insertions, 0 deletions
diff --git a/Assets/SampleUI/Materials/Slider Background.mat b/Assets/SampleUI/Materials/Slider Background.mat new file mode 100755 index 0000000..ac3ee68 --- /dev/null +++ b/Assets/SampleUI/Materials/Slider Background.mat @@ -0,0 +1,85 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!21 &2100000 +Material: + serializedVersion: 3 + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_Name: Slider Background + m_Shader: {fileID: 10766, guid: 0000000000000000f000000000000000, type: 0} + m_ShaderKeywords: [] + m_CustomRenderQueue: -1 + m_SavedProperties: + serializedVersion: 2 + m_TexEnvs: + data: + first: + name: _MainTex + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + data: + first: + name: _DetailTex + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: -1855.17371, y: 0} + data: + first: + name: _MainBump + second: + m_Texture: {fileID: 2800000, guid: 50ab5eea3a58b4ddeb99f0388a1d77c5, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + data: + first: + name: _DetailBump + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Floats: + data: + first: + name: _Shininess + second: .200000003 + data: + first: + name: _Stencil + second: 0 + data: + first: + name: _StencilReadMask + second: 255 + data: + first: + name: _StencilWriteMask + second: 255 + data: + first: + name: _StencilComp + second: 8 + data: + first: + name: _StencilOp + second: 0 + data: + first: + name: _ColorMask + second: 15 + data: + first: + name: _Strength + second: 0 + m_Colors: + data: + first: + name: _Color + second: {r: 1, g: 1, b: 1, a: 1} + data: + first: + name: _Specular + second: {r: 1, g: 1, b: 1, a: .247058824} diff --git a/Assets/SampleUI/Materials/Slider Background.mat.meta b/Assets/SampleUI/Materials/Slider Background.mat.meta new file mode 100755 index 0000000..a2595e7 --- /dev/null +++ b/Assets/SampleUI/Materials/Slider Background.mat.meta @@ -0,0 +1,4 @@ +fileFormatVersion: 2 +guid: 27d87a15bf86c4159800770927c9aa2f +NativeFormatImporter: + userData: diff --git a/Assets/SampleUI/Materials/Slider Fill.mat b/Assets/SampleUI/Materials/Slider Fill.mat Binary files differnew file mode 100755 index 0000000..785894f --- /dev/null +++ b/Assets/SampleUI/Materials/Slider Fill.mat diff --git a/Assets/SampleUI/Materials/Slider Fill.mat.meta b/Assets/SampleUI/Materials/Slider Fill.mat.meta new file mode 100755 index 0000000..c2dfa92 --- /dev/null +++ b/Assets/SampleUI/Materials/Slider Fill.mat.meta @@ -0,0 +1,4 @@ +fileFormatVersion: 2 +guid: 74069a396ef888d4ea96c33784281ac5 +NativeFormatImporter: + userData: diff --git a/Assets/SampleUI/Materials/Slider Knob.mat b/Assets/SampleUI/Materials/Slider Knob.mat new file mode 100755 index 0000000..ec5e879 --- /dev/null +++ b/Assets/SampleUI/Materials/Slider Knob.mat @@ -0,0 +1,85 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!21 &2100000 +Material: + serializedVersion: 3 + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_Name: Slider Knob + m_Shader: {fileID: 10766, guid: 0000000000000000f000000000000000, type: 0} + m_ShaderKeywords: [] + m_CustomRenderQueue: -1 + m_SavedProperties: + serializedVersion: 2 + m_TexEnvs: + data: + first: + name: _MainTex + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + data: + first: + name: _DetailTex + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: -1721.64905, y: 0} + data: + first: + name: _MainBump + second: + m_Texture: {fileID: 2800000, guid: 38a596ccbd20144369ac06fcbc2ce118, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + data: + first: + name: _DetailBump + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Floats: + data: + first: + name: _Shininess + second: .200000003 + data: + first: + name: _Stencil + second: 0 + data: + first: + name: _StencilReadMask + second: 255 + data: + first: + name: _StencilWriteMask + second: 255 + data: + first: + name: _StencilComp + second: 8 + data: + first: + name: _StencilOp + second: 0 + data: + first: + name: _ColorMask + second: 15 + data: + first: + name: _Strength + second: 0 + m_Colors: + data: + first: + name: _Color + second: {r: 1, g: 1, b: 1, a: 1} + data: + first: + name: _Specular + second: {r: 1, g: 1, b: 1, a: .247058824} diff --git a/Assets/SampleUI/Materials/Slider Knob.mat.meta b/Assets/SampleUI/Materials/Slider Knob.mat.meta new file mode 100755 index 0000000..329536f --- /dev/null +++ b/Assets/SampleUI/Materials/Slider Knob.mat.meta @@ -0,0 +1,4 @@ +fileFormatVersion: 2 +guid: 2ac0972e5f0b5439998e30db4f1ab9c3 +NativeFormatImporter: + userData: diff --git a/Assets/SampleUI/Materials/UI Opaque.mat b/Assets/SampleUI/Materials/UI Opaque.mat new file mode 100755 index 0000000..98f40ff --- /dev/null +++ b/Assets/SampleUI/Materials/UI Opaque.mat @@ -0,0 +1,52 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!21 &2100000 +Material: + serializedVersion: 3 + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_Name: UI Opaque + m_Shader: {fileID: 4800000, guid: 35868d7a76dde4354b3ea20c36f8fdf9, type: 3} + m_ShaderKeywords: [] + m_CustomRenderQueue: -1 + m_SavedProperties: + serializedVersion: 2 + m_TexEnvs: + data: + first: + name: _MainTex + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Floats: + data: + first: + name: _Stencil + second: 0 + data: + first: + name: _StencilReadMask + second: 255 + data: + first: + name: _StencilWriteMask + second: 255 + data: + first: + name: _StencilComp + second: 8 + data: + first: + name: _StencilOp + second: 0 + data: + first: + name: _ColorMask + second: 15 + m_Colors: + data: + first: + name: _Color + second: {r: 1, g: 1, b: 1, a: 1} diff --git a/Assets/SampleUI/Materials/UI Opaque.mat.meta b/Assets/SampleUI/Materials/UI Opaque.mat.meta new file mode 100755 index 0000000..2639f34 --- /dev/null +++ b/Assets/SampleUI/Materials/UI Opaque.mat.meta @@ -0,0 +1,4 @@ +fileFormatVersion: 2 +guid: 8934f7763af9e41ee8845ae14c5473f1 +NativeFormatImporter: + userData: diff --git a/Assets/SampleUI/Materials/UI-Default-No-Alpha.shader b/Assets/SampleUI/Materials/UI-Default-No-Alpha.shader new file mode 100755 index 0000000..4c320c6 --- /dev/null +++ b/Assets/SampleUI/Materials/UI-Default-No-Alpha.shader @@ -0,0 +1,91 @@ +Shader "UI/Default No-Alpha" +{ + Properties + { + [PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {} + _Color ("Tint", Color) = (1,1,1,1) + + _StencilComp ("Stencil Comparison", Float) = 8 + _Stencil ("Stencil ID", Float) = 0 + _StencilOp ("Stencil Operation", Float) = 0 + _StencilWriteMask ("Stencil Write Mask", Float) = 255 + _StencilReadMask ("Stencil Read Mask", Float) = 255 + + _ColorMask ("Color Mask", Float) = 15 + } + + SubShader + { + Tags + { + "Queue"="Transparent" + "IgnoreProjector"="True" + "RenderType"="Transparent" + "PreviewType"="Plane" + "CanUseSpriteAtlas"="True" + } + + Stencil + { + Ref [_Stencil] + Comp [_StencilComp] + Pass [_StencilOp] + ReadMask [_StencilReadMask] + WriteMask [_StencilWriteMask] + } + + Cull Off + Lighting Off + ZWrite Off + ZTest [unity_GUIZTestMode] + Fog { Mode Off } + Blend One Zero + ColorMask [_ColorMask] + + Pass + { + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + #include "UnityCG.cginc" + + struct appdata_t + { + float4 vertex : POSITION; + float4 color : COLOR; + float2 texcoord : TEXCOORD0; + }; + + struct v2f + { + float4 vertex : SV_POSITION; + fixed4 color : COLOR; + half2 texcoord : TEXCOORD0; + }; + + fixed4 _Color; + + v2f vert(appdata_t IN) + { + v2f OUT; + OUT.vertex = mul(UNITY_MATRIX_MVP, IN.vertex); + OUT.texcoord = IN.texcoord; +#ifdef UNITY_HALF_TEXEL_OFFSET + OUT.vertex.xy -= (_ScreenParams.zw-1.0); +#endif + OUT.color = IN.color * _Color; + return OUT; + } + + sampler2D _MainTex; + + fixed4 frag(v2f IN) : SV_Target + { + half4 color = tex2D(_MainTex, IN.texcoord) * IN.color; + clip (color.a - 0.01); + return color; + } + ENDCG + } + } +} diff --git a/Assets/SampleUI/Materials/UI-Default-No-Alpha.shader.meta b/Assets/SampleUI/Materials/UI-Default-No-Alpha.shader.meta new file mode 100755 index 0000000..b3e0d7d --- /dev/null +++ b/Assets/SampleUI/Materials/UI-Default-No-Alpha.shader.meta @@ -0,0 +1,5 @@ +fileFormatVersion: 2 +guid: 35868d7a76dde4354b3ea20c36f8fdf9 +ShaderImporter: + defaultTextures: [] + userData: diff --git a/Assets/SampleUI/Materials/Window.mat b/Assets/SampleUI/Materials/Window.mat new file mode 100755 index 0000000..fa54ea2 --- /dev/null +++ b/Assets/SampleUI/Materials/Window.mat @@ -0,0 +1,99 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!21 &2100000 +Material: + serializedVersion: 3 + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_Name: Window + m_Shader: {fileID: 10766, guid: 0000000000000000f000000000000000, type: 0} + m_ShaderKeywords: [] + m_CustomRenderQueue: -1 + m_SavedProperties: + serializedVersion: 2 + m_TexEnvs: + data: + first: + name: _MainTex + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + data: + first: + name: _BumpMap + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + data: + first: + name: _Detail + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + data: + first: + name: _DetailTex + second: + m_Texture: {fileID: 2800000, guid: 5d5b9ba23399f4d4f8de62cb70b9440f, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + data: + first: + name: _MainBump + second: + m_Texture: {fileID: 2800000, guid: 91207f32a007d429180caa8fce010afd, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + data: + first: + name: _DetailBump + second: + m_Texture: {fileID: 2800000, guid: 022a5dbc82be311428eec45125477996, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Floats: + data: + first: + name: _Shininess + second: .00999999978 + data: + first: + name: _Stencil + second: 0 + data: + first: + name: _StencilReadMask + second: 255 + data: + first: + name: _StencilWriteMask + second: 255 + data: + first: + name: _StencilComp + second: 8 + data: + first: + name: _StencilOp + second: 0 + data: + first: + name: _ColorMask + second: 15 + data: + first: + name: _Strength + second: 0 + m_Colors: + data: + first: + name: _Color + second: {r: 1, g: 1, b: 1, a: 1} + data: + first: + name: _Specular + second: {r: 1, g: 1, b: 1, a: .125490203} diff --git a/Assets/SampleUI/Materials/Window.mat.meta b/Assets/SampleUI/Materials/Window.mat.meta new file mode 100755 index 0000000..bd2aa92 --- /dev/null +++ b/Assets/SampleUI/Materials/Window.mat.meta @@ -0,0 +1,4 @@ +fileFormatVersion: 2 +guid: 3cc66b78ab25c204f9b4d415d02e3abe +NativeFormatImporter: + userData: |