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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProductVersion>10.0.20506</ProductVersion>
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    <ProjectGuid>{824F454C-2884-A9FE-0ABA-A64A827082DD}</ProjectGuid>
    <OutputType>Library</OutputType>
    <AssemblyName>Assembly-CSharp</AssemblyName>
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    <ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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    <CompilerResponseFile></CompilerResponseFile>
    <UnityProjectType>Game:1</UnityProjectType>
    <UnityBuildTarget>StandaloneWindows64:19</UnityBuildTarget>
    <UnityVersion>5.4.2f2</UnityVersion>
    <RootNamespace></RootNamespace>
    <LangVersion>4</LangVersion>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <DebugType>pdbonly</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>Temp\UnityVS_bin\Debug\</OutputPath>
    <IntermediateOutputPath>Temp\UnityVS_obj\Debug\</IntermediateOutputPath>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
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    <AllowUnsafeBlocks>false</AllowUnsafeBlocks>
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  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <DebugType>pdbonly</DebugType>
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    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <DefineConstants>TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_4_2;UNITY_5_4;UNITY_5;UNITY_64;ENABLE_NEW_BUGREPORTER;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_EDITOR_RETINA;ENABLE_RETINA_GUISTYLES;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_SPRITE_POLYGON;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_LOCALIZATION;ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION;ENABLE_EDITOR_TESTS_RUNNER;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_VSTU</DefineConstants>
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  <ItemGroup>
    <Reference Include="mscorlib" />
    <Reference Include="System" />
    <Reference Include="System.XML" />
    <Reference Include="System.Core" />
    <Reference Include="Boo.Lang" />
    <Reference Include="UnityScript.Lang" />
    <Reference Include="System.Runtime.Serialization" />
    <Reference Include="System.Xml.Linq" />
    <Reference Include="UnityEngine">
      <HintPath>Library\UnityAssemblies\UnityEngine.dll</HintPath>
    </Reference>
    <Reference Include="UnityEngine.UI">
      <HintPath>Library\UnityAssemblies\UnityEngine.UI.dll</HintPath>
    </Reference>
    <Reference Include="UnityEngine.Networking">
      <HintPath>Library\UnityAssemblies\UnityEngine.Networking.dll</HintPath>
    </Reference>
    <Reference Include="UnityEditor">
      <HintPath>Library\UnityAssemblies\UnityEditor.dll</HintPath>
    </Reference>
  </ItemGroup>
  <ItemGroup>
    <Compile Include="Assets\SampleUI\Scripts\ActiveStateToggler.cs" />
    <Compile Include="Assets\SampleUI\Scripts\ApplicationManager.cs" />
    <Compile Include="Assets\SampleUI\Scripts\ChangeColor.cs" />
    <Compile Include="Assets\SampleUI\Scripts\DragMe.cs" />
    <Compile Include="Assets\SampleUI\Scripts\DragPanel.cs" />
    <Compile Include="Assets\SampleUI\Scripts\DropMe.cs" />
    <Compile Include="Assets\SampleUI\Scripts\PanelManager.cs" />
    <Compile Include="Assets\SampleUI\Scripts\ResizePanel.cs" />
    <Compile Include="Assets\SampleUI\Scripts\ScrollDetailTexture.cs" />
    <Compile Include="Assets\SampleUI\Scripts\ShowSliderValue.cs" />
    <Compile Include="Assets\SampleUI\Scripts\TiltWindow.cs" />
    <Compile Include="Assets\Scripts\BaseGroundScript.cs" />
    <Compile Include="Assets\Scripts\Boss1\Boss1AttackScript.cs" />
    <Compile Include="Assets\Scripts\Boss1\Boss1BulletScript.cs" />
    <Compile Include="Assets\Scripts\Boss1\Boss1FireScript.cs" />
    <Compile Include="Assets\Scripts\Boss1\Boss1HealthScript.cs" />
    <Compile Include="Assets\Scripts\Boss1\Boss1MovementSCript.cs" />
    <Compile Include="Assets\Scripts\BossCameraScript.cs" />
    <Compile Include="Assets\Scripts\BossFighthandlerScript.cs" />
    <Compile Include="Assets\Scripts\CameraScript.cs" />
    <Compile Include="Assets\Scripts\DialogueScript.cs" />
    <Compile Include="Assets\Scripts\Enemy\EnemyAttackScript.cs" />
    <Compile Include="Assets\Scripts\Enemy\EnemyBulletScript.cs" />
    <Compile Include="Assets\Scripts\Enemy\EnemyFireScript.cs" />
    <Compile Include="Assets\Scripts\Enemy\EnemyHealthScript.cs" />
    <Compile Include="Assets\Scripts\Enemy\EnemyMovementScript.cs" />
    <Compile Include="Assets\Scripts\Enemy2\NewEnemyAttack.cs" />
    <Compile Include="Assets\Scripts\Enemy2\NewEnemyHealth.cs" />
    <Compile Include="Assets\Scripts\Enemy2\NewEnemyTrigger.cs" />
    <Compile Include="Assets\Scripts\Enemy3\Enemy3AttackScript.cs" />
    <Compile Include="Assets\Scripts\Enemy3\Enemy3BulletScript.cs" />
    <Compile Include="Assets\Scripts\Enemy3\Enemy3FireScript.cs" />
    <Compile Include="Assets\Scripts\Enemy3\Enemy3HealthScript.cs" />
    <Compile Include="Assets\Scripts\Enemy3\Enemy3TriggerScript.cs" />
    <Compile Include="Assets\Scripts\GunPickup.cs" />
    <Compile Include="Assets\Scripts\LevelEnd\EndLevel.cs" />
    <Compile Include="Assets\Scripts\NPCScript.cs" />
    <Compile Include="Assets\Scripts\PauseMenu.cs" />
    <Compile Include="Assets\Scripts\Player\Bullet.cs" />
    <Compile Include="Assets\Scripts\Player\GroundCheckScript.cs" />
    <Compile Include="Assets\Scripts\Player\PlayerHealthScript.cs" />
    <Compile Include="Assets\Scripts\Player\PlayerMovementScript.cs" />
    <Compile Include="Assets\Scripts\Player\PlayerShootingScript.cs" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Assets\SampleUI\Fonts\Jupiter\LICENSE.txt" />
    <None Include="Assets\SampleUI\Materials\UI-Default-No-Alpha.shader" />
    <None Include="Assets\SampleUI\Textures and Sprites\SF UI\Background\LICENSE.txt" />
  </ItemGroup>
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  <Target Name="GenerateTargetFrameworkMonikerAttribute" />
</Project>