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path: root/Assets/Scripts/Player/PlayerShootingScript.cs
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using UnityEngine;
using System.Collections;

public class PlayerShootingScript : MonoBehaviour {

    public bool canShoot;
    public GameObject Bullet;
    public float Firerate = 1f;
    float fireCounter = 0;

    // Use this for initialization
    void Start () {
	
	}
	
	// Update is called once per frame
	void Update ()
    {
        if (canShoot)
        {
            if (Input.GetAxis("Fire") == 1)
            {
                if (fireCounter > Firerate)
                {
                    fireCounter = 0;
                    gameObject.GetComponent<AudioSource>().Play();
                    Instantiate(Bullet, gameObject.transform.position, Quaternion.identity);
                }
            }
            fireCounter += Time.deltaTime;
        }        
    }
}