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using UnityEngine;
using System.Collections;
public class Bullet : MonoBehaviour {
public float Speed = 10;
Vector2 Direction;
GameObject Player;
void Start ()
{
Player = GameObject.FindGameObjectWithTag("Player") as GameObject;
if (Player.GetComponent<PlayerMovementScript>().FacingRight)
Direction = Vector2.right;
else
Direction = Vector2.left;
}
void Update ()
{
GetComponent<Rigidbody2D>().velocity = Direction * Speed;
//Destroy after 2 seconds
Destroy(gameObject, 2f);
}
void OnTriggerEnter2D(Collider2D col)
{
if(col.tag == "Enemy")
{
col.gameObject.GetComponent<EnemyHealthScript>().TakeDamage(25);
Destroy(gameObject);
}
if (col.tag == "Enemy2")
{
col.gameObject.GetComponent<NewEnemyHealth>().TakeDamage(25);
Destroy(gameObject);
}
if (col.tag == "Boss1")
{
col.gameObject.GetComponentInParent<Boss1HealthScript>().TakeDamage(25);
Destroy(gameObject);
}
if (col.tag == "Enemy3")
{
col.gameObject.GetComponent<Enemy3HealthScript>().TakeDamage(25);
Destroy(gameObject);
}
}
}
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