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using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class DialogueScript : MonoBehaviour
{
//Player reference
GameObject player;
PlayerMovementScript playerMovementScript;
PlayerShootingScript playerShootingScript;
//Single dialogue
GameObject dialoguePanle;
Text dialogueText;
bool isDialogueActive;
//Multi Dialogue
bool isMultiDialogueActive;
string[] multiDialogueText;
int multiDialogueLength;
int multiDialogueCounter;
//Animator for DialoguePanel
Animator anim;
// for Boss1
public bool FromBoss1;
void Awake()
{
dialoguePanle = GameObject.FindGameObjectWithTag("HUD").transform.Find("DialoguePanel").gameObject;
anim = dialoguePanle.GetComponent<Animator>();
player = GameObject.FindGameObjectWithTag("Player");
playerMovementScript = player.GetComponent<PlayerMovementScript>();
playerShootingScript = player.GetComponentInChildren<PlayerShootingScript>();
dialogueText = dialoguePanle.GetComponentInChildren<Text>();
dialogueText.text = "";
}
void Start ()
{
}
void Update ()
{
if (isDialogueActive && Input.GetButtonDown("Jump"))
{
anim.SetBool("isActive", false);
//dialoguePanle.GetComponent<RectTransform>().localScale = new Vector3(0, 0, 0);
playerMovementScript.enabled = true;
playerShootingScript.enabled = true;
isDialogueActive = false;
if (FromBoss1)
{
GameObject.FindGameObjectWithTag("Boss1FightHandler").GetComponent<BossFighthandlerScript>().StartBossFight();
}
}
if (isMultiDialogueActive && Input.GetButtonDown("Jump") && multiDialogueCounter <= multiDialogueLength)
{
if (multiDialogueCounter < multiDialogueLength)
{
dialogueText.text = multiDialogueText[multiDialogueCounter];
multiDialogueCounter++;
}
else if (multiDialogueCounter == multiDialogueLength)
{
anim.SetBool("isActive", false);
playerMovementScript.enabled = true;
playerShootingScript.enabled = true;
isMultiDialogueActive = false;
}
}
}
public void ShowDialogue(string message)
{
isDialogueActive = true;
playerMovementScript.StopPlayer();
playerMovementScript.enabled = false;
playerShootingScript.enabled = false;
dialogueText.text = message;
anim.SetBool("isActive", true);
}
public void ShowMultiDialogue(string message)
{
isMultiDialogueActive = true;
playerMovementScript.StopPlayer();
playerMovementScript.enabled = false;
playerShootingScript.enabled = false;
multiDialogueText = message.Split(new string[] {"\\n"},System.StringSplitOptions.None);
multiDialogueLength = multiDialogueText.Length;
multiDialogueCounter = 1;
dialogueText.text = multiDialogueText[0];
anim.SetBool("isActive", true);
}
}
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