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path: root/Assets/Scripts/BaseGroundScript.cs
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using UnityEngine;
using System.Collections;

public class BaseGroundScript : MonoBehaviour {

    void OnTriggerEnter2D(Collider2D other)
    {
        var player = other.gameObject.GetComponentInParent<PlayerHealthScript>();
        if(player!= null)
            player.TakeDamage(100f);
    }
}