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using System.Reflection.Emit;
using UnityEngine;
using UnityEngine.UI;
[RequireComponent(typeof(Text))]
public class ShowSliderValue : MonoBehaviour
{
public void UpdateLabel (float value)
{
Text lbl = GetComponent<Text>();
if (lbl != null)
lbl.text = Mathf.RoundToInt (value * 100) + "%";
}
}
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