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using UnityEngine;
using System.Collections;
using UnityEngine.SceneManagement;

public class ApplicationManager : MonoBehaviour {

	public void Quit () 
	{
		#if UNITY_EDITOR
		UnityEditor.EditorApplication.isPlaying = false;
		#else
		Application.Quit();
		#endif
	}

    public void LoadLevelnt (int scene)
    {
        SceneManager.LoadScene(scene,0);
    }
}