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-rwxr-xr-xData/playerAnimation.scml147
1 files changed, 147 insertions, 0 deletions
diff --git a/Data/playerAnimation.scml b/Data/playerAnimation.scml
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index 0000000..9398665
--- /dev/null
+++ b/Data/playerAnimation.scml
@@ -0,0 +1,147 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<spriter_data scml_version="1.0" generator="BrashMonkey Spriter" generator_version="r7">
+ <folder id="0">
+ <file id="0" name="Player.png" width="200" height="200" pivot_x="0" pivot_y="1"/>
+ <file id="1" name="enemy.png" width="1000" height="826" pivot_x="0.5" pivot_y="0.5"/>
+ <file id="2" name="enemy-1.png" width="1000" height="826" pivot_x="0.488608" pivot_y="0.54977"/>
+ <file id="3" name="enemy-2.png" width="1000" height="826" pivot_x="0.5" pivot_y="0.5"/>
+ </folder>
+ <entity id="0" name="entity_000">
+ <animation id="0" name="EnemyDestroy" length="500" interval="100" looping="false">
+ <mainline>
+ <key id="0">
+ <object_ref id="0" timeline="0" key="0" z_index="0"/>
+ <object_ref id="1" timeline="1" key="0" z_index="1"/>
+ <object_ref id="2" timeline="2" key="0" z_index="2"/>
+ <object_ref id="3" timeline="3" key="0" z_index="3"/>
+ <object_ref id="4" timeline="4" key="0" z_index="4"/>
+ <object_ref id="5" timeline="5" key="0" z_index="5"/>
+ <object_ref id="6" timeline="6" key="0" z_index="6"/>
+ <object_ref id="7" timeline="7" key="0" z_index="7"/>
+ <object_ref id="8" timeline="8" key="0" z_index="8"/>
+ </key>
+ <key id="1" time="100">
+ <object_ref id="0" timeline="0" key="1" z_index="0"/>
+ <object_ref id="1" timeline="1" key="1" z_index="1"/>
+ <object_ref id="2" timeline="2" key="1" z_index="2"/>
+ <object_ref id="3" timeline="3" key="1" z_index="3"/>
+ <object_ref id="4" timeline="4" key="1" z_index="4"/>
+ <object_ref id="5" timeline="5" key="1" z_index="5"/>
+ <object_ref id="6" timeline="6" key="1" z_index="6"/>
+ <object_ref id="7" timeline="7" key="1" z_index="7"/>
+ <object_ref id="8" timeline="8" key="1" z_index="8"/>
+ </key>
+ <key id="2" time="500">
+ <object_ref id="0" timeline="0" key="2" z_index="0"/>
+ <object_ref id="1" timeline="1" key="2" z_index="1"/>
+ <object_ref id="2" timeline="2" key="2" z_index="2"/>
+ <object_ref id="3" timeline="3" key="2" z_index="3"/>
+ <object_ref id="4" timeline="4" key="2" z_index="4"/>
+ <object_ref id="5" timeline="5" key="2" z_index="5"/>
+ <object_ref id="6" timeline="6" key="2" z_index="6"/>
+ <object_ref id="7" timeline="7" key="2" z_index="7"/>
+ <object_ref id="8" timeline="8" key="2" z_index="8"/>
+ </key>
+ </mainline>
+ <timeline id="0" name="enemy-2">
+ <key id="0" spin="0">
+ <object folder="0" file="3"/>
+ </key>
+ <key id="1" time="100" spin="0">
+ <object folder="0" file="3"/>
+ </key>
+ <key id="2" time="500" spin="0">
+ <object folder="0" file="3" a="0"/>
+ </key>
+ </timeline>
+ <timeline id="1" name="enemy-1">
+ <key id="0" spin="0">
+ <object folder="0" file="2" x="400" y="250"/>
+ </key>
+ <key id="1" time="100" spin="0">
+ <object folder="0" file="2" x="440" y="280"/>
+ </key>
+ <key id="2" time="500" spin="0">
+ <object folder="0" file="2" x="600" y="400" a="0"/>
+ </key>
+ </timeline>
+ <timeline id="2" name="enemy-1_000">
+ <key id="0" spin="0">
+ <object folder="0" file="2" x="-400" y="250"/>
+ </key>
+ <key id="1" time="100" spin="0">
+ <object folder="0" file="2" x="-440" y="280"/>
+ </key>
+ <key id="2" time="500" spin="0">
+ <object folder="0" file="2" x="-600" y="400" a="0"/>
+ </key>
+ </timeline>
+ <timeline id="3" name="enemy-1_001">
+ <key id="0" spin="0">
+ <object folder="0" file="2" x="400" y="-300"/>
+ </key>
+ <key id="1" time="100" spin="0">
+ <object folder="0" file="2" x="440" y="-320"/>
+ </key>
+ <key id="2" time="500" spin="0">
+ <object folder="0" file="2" x="600" y="-400" a="0"/>
+ </key>
+ </timeline>
+ <timeline id="4" name="enemy-1_002">
+ <key id="0" spin="0">
+ <object folder="0" file="2" x="-400" y="-300"/>
+ </key>
+ <key id="1" time="100" spin="0">
+ <object folder="0" file="2" x="-440" y="-320"/>
+ </key>
+ <key id="2" time="500" spin="0">
+ <object folder="0" file="2" x="-600" y="-400" a="0"/>
+ </key>
+ </timeline>
+ <timeline id="5" name="enemy-1_003">
+ <key id="0" spin="0">
+ <object folder="0" file="2" y="450"/>
+ </key>
+ <key id="1" time="100" spin="0">
+ <object folder="0" file="2" y="490"/>
+ </key>
+ <key id="2" time="500" spin="0">
+ <object folder="0" file="2" y="650" a="0"/>
+ </key>
+ </timeline>
+ <timeline id="6" name="enemy-1_004">
+ <key id="0" spin="0">
+ <object folder="0" file="2" y="-400"/>
+ </key>
+ <key id="1" time="100" spin="0">
+ <object folder="0" file="2" y="-450"/>
+ </key>
+ <key id="2" time="500" spin="0">
+ <object folder="0" file="2" y="-650" a="0"/>
+ </key>
+ </timeline>
+ <timeline id="7" name="enemy-1_005">
+ <key id="0" spin="0">
+ <object folder="0" file="2" x="550"/>
+ </key>
+ <key id="1" time="100" spin="0">
+ <object folder="0" file="2" x="610"/>
+ </key>
+ <key id="2" time="500" spin="0">
+ <object folder="0" file="2" x="850" a="0"/>
+ </key>
+ </timeline>
+ <timeline id="8" name="enemy-1_006">
+ <key id="0" spin="0">
+ <object folder="0" file="2" x="-550"/>
+ </key>
+ <key id="1" time="100" spin="0">
+ <object folder="0" file="2" x="-610"/>
+ </key>
+ <key id="2" time="500" spin="0">
+ <object folder="0" file="2" x="-850" a="0"/>
+ </key>
+ </timeline>
+ </animation>
+ </entity>
+</spriter_data>