diff options
Diffstat (limited to 'Data/playerAnimation.autosave.scml')
-rwxr-xr-x | Data/playerAnimation.autosave.scml | 147 |
1 files changed, 147 insertions, 0 deletions
diff --git a/Data/playerAnimation.autosave.scml b/Data/playerAnimation.autosave.scml new file mode 100755 index 0000000..9398665 --- /dev/null +++ b/Data/playerAnimation.autosave.scml @@ -0,0 +1,147 @@ +<?xml version="1.0" encoding="UTF-8"?> +<spriter_data scml_version="1.0" generator="BrashMonkey Spriter" generator_version="r7"> + <folder id="0"> + <file id="0" name="Player.png" width="200" height="200" pivot_x="0" pivot_y="1"/> + <file id="1" name="enemy.png" width="1000" height="826" pivot_x="0.5" pivot_y="0.5"/> + <file id="2" name="enemy-1.png" width="1000" height="826" pivot_x="0.488608" pivot_y="0.54977"/> + <file id="3" name="enemy-2.png" width="1000" height="826" pivot_x="0.5" pivot_y="0.5"/> + </folder> + <entity id="0" name="entity_000"> + <animation id="0" name="EnemyDestroy" length="500" interval="100" looping="false"> + <mainline> + <key id="0"> + <object_ref id="0" timeline="0" key="0" z_index="0"/> + <object_ref id="1" timeline="1" key="0" z_index="1"/> + <object_ref id="2" timeline="2" key="0" z_index="2"/> + <object_ref id="3" timeline="3" key="0" z_index="3"/> + <object_ref id="4" timeline="4" key="0" z_index="4"/> + <object_ref id="5" timeline="5" key="0" z_index="5"/> + <object_ref id="6" timeline="6" key="0" z_index="6"/> + <object_ref id="7" timeline="7" key="0" z_index="7"/> + <object_ref id="8" timeline="8" key="0" z_index="8"/> + </key> + <key id="1" time="100"> + <object_ref id="0" timeline="0" key="1" z_index="0"/> + <object_ref id="1" timeline="1" key="1" z_index="1"/> + <object_ref id="2" timeline="2" key="1" z_index="2"/> + <object_ref id="3" timeline="3" key="1" z_index="3"/> + <object_ref id="4" timeline="4" key="1" z_index="4"/> + <object_ref id="5" timeline="5" key="1" z_index="5"/> + <object_ref id="6" timeline="6" key="1" z_index="6"/> + <object_ref id="7" timeline="7" key="1" z_index="7"/> + <object_ref id="8" timeline="8" key="1" z_index="8"/> + </key> + <key id="2" time="500"> + <object_ref id="0" timeline="0" key="2" z_index="0"/> + <object_ref id="1" timeline="1" key="2" z_index="1"/> + <object_ref id="2" timeline="2" key="2" z_index="2"/> + <object_ref id="3" timeline="3" key="2" z_index="3"/> + <object_ref id="4" timeline="4" key="2" z_index="4"/> + <object_ref id="5" timeline="5" key="2" z_index="5"/> + <object_ref id="6" timeline="6" key="2" z_index="6"/> + <object_ref id="7" timeline="7" key="2" z_index="7"/> + <object_ref id="8" timeline="8" key="2" z_index="8"/> + </key> + </mainline> + <timeline id="0" name="enemy-2"> + <key id="0" spin="0"> + <object folder="0" file="3"/> + </key> + <key id="1" time="100" spin="0"> + <object folder="0" file="3"/> + </key> + <key id="2" time="500" spin="0"> + <object folder="0" file="3" a="0"/> + </key> + </timeline> + <timeline id="1" name="enemy-1"> + <key id="0" spin="0"> + <object folder="0" file="2" x="400" y="250"/> + </key> + <key id="1" time="100" spin="0"> + <object folder="0" file="2" x="440" y="280"/> + </key> + <key id="2" time="500" spin="0"> + <object folder="0" file="2" x="600" y="400" a="0"/> + </key> + </timeline> + <timeline id="2" name="enemy-1_000"> + <key id="0" spin="0"> + <object folder="0" file="2" x="-400" y="250"/> + </key> + <key id="1" time="100" spin="0"> + <object folder="0" file="2" x="-440" y="280"/> + </key> + <key id="2" time="500" spin="0"> + <object folder="0" file="2" x="-600" y="400" a="0"/> + </key> + </timeline> + <timeline id="3" name="enemy-1_001"> + <key id="0" spin="0"> + <object folder="0" file="2" x="400" y="-300"/> + </key> + <key id="1" time="100" spin="0"> + <object folder="0" file="2" x="440" y="-320"/> + </key> + <key id="2" time="500" spin="0"> + <object folder="0" file="2" x="600" y="-400" a="0"/> + </key> + </timeline> + <timeline id="4" name="enemy-1_002"> + <key id="0" spin="0"> + <object folder="0" file="2" x="-400" y="-300"/> + </key> + <key id="1" time="100" spin="0"> + <object folder="0" file="2" x="-440" y="-320"/> + </key> + <key id="2" time="500" spin="0"> + <object folder="0" file="2" x="-600" y="-400" a="0"/> + </key> + </timeline> + <timeline id="5" name="enemy-1_003"> + <key id="0" spin="0"> + <object folder="0" file="2" y="450"/> + </key> + <key id="1" time="100" spin="0"> + <object folder="0" file="2" y="490"/> + </key> + <key id="2" time="500" spin="0"> + <object folder="0" file="2" y="650" a="0"/> + </key> + </timeline> + <timeline id="6" name="enemy-1_004"> + <key id="0" spin="0"> + <object folder="0" file="2" y="-400"/> + </key> + <key id="1" time="100" spin="0"> + <object folder="0" file="2" y="-450"/> + </key> + <key id="2" time="500" spin="0"> + <object folder="0" file="2" y="-650" a="0"/> + </key> + </timeline> + <timeline id="7" name="enemy-1_005"> + <key id="0" spin="0"> + <object folder="0" file="2" x="550"/> + </key> + <key id="1" time="100" spin="0"> + <object folder="0" file="2" x="610"/> + </key> + <key id="2" time="500" spin="0"> + <object folder="0" file="2" x="850" a="0"/> + </key> + </timeline> + <timeline id="8" name="enemy-1_006"> + <key id="0" spin="0"> + <object folder="0" file="2" x="-550"/> + </key> + <key id="1" time="100" spin="0"> + <object folder="0" file="2" x="-610"/> + </key> + <key id="2" time="500" spin="0"> + <object folder="0" file="2" x="-850" a="0"/> + </key> + </timeline> + </animation> + </entity> +</spriter_data> |