diff options
Diffstat (limited to 'Data/NewProject.autosave.scml')
-rwxr-xr-x | Data/NewProject.autosave.scml | 129 |
1 files changed, 129 insertions, 0 deletions
diff --git a/Data/NewProject.autosave.scml b/Data/NewProject.autosave.scml new file mode 100755 index 0000000..3cbbb8a --- /dev/null +++ b/Data/NewProject.autosave.scml @@ -0,0 +1,129 @@ +<?xml version="1.0" encoding="UTF-8"?> +<spriter_data scml_version="1.0" generator="BrashMonkey Spriter" generator_version="r7"> + <folder id="0"> + <file id="0" name="Player.png" width="200" height="200" pivot_x="0" pivot_y="1"/> + <file id="1" name="enemy.png" width="1000" height="826" pivot_x="0.5" pivot_y="0.5"/> + <file id="2" name="concept1.jpg" width="1920" height="1080" pivot_x="0" pivot_y="1"/> + <file id="3" name="EnemyDestroyNew.png" width="3640" height="1140" pivot_x="0" pivot_y="1"/> + <file id="4" name="EnemyBullet.png" width="50" height="50" pivot_x="0" pivot_y="1"/> + <file id="5" name="Bullet.png" width="40" height="40" pivot_x="0" pivot_y="1"/> + <file id="6" name="enemy-1.png" width="1000" height="826" pivot_x="0.486076" pivot_y="0.548239"/> + <file id="7" name="enemy-2.png" width="1000" height="826" pivot_x="0.5" pivot_y="0.5"/> + <file id="8" name="ground.jpg" width="1661" height="159" pivot_x="0" pivot_y="1"/> + <file id="9" name="playerSprite.png" width="636" height="111" pivot_x="0" pivot_y="1"/> + </folder> + <entity id="0" name="entity_000"> + <obj_info name="bone_000" type="bone" w="360.769" h="10"/> + <obj_info name="bone_001" type="bone" w="272.966" h="10"/> + <obj_info name="bone_002" type="bone" w="196.279" h="10"/> + <obj_info name="bone_003" type="bone" w="144.033" h="10"/> + <obj_info name="bone_004" type="bone" w="421.734" h="10"/> + <obj_info name="bone_005" type="bone" w="232.124" h="10"/> + <obj_info name="bone_006" type="bone" w="204.459" h="10"/> + <obj_info name="bone_007" type="bone" w="143.395" h="10"/> + <animation id="0" name="Normal" length="200" interval="100"> + <mainline> + <key id="0"> + <bone_ref id="0" timeline="8" key="0"/> + <bone_ref id="1" parent="0" timeline="9" key="0"/> + <bone_ref id="2" parent="1" timeline="10" key="0"/> + <bone_ref id="3" parent="2" timeline="11" key="0"/> + <bone_ref id="4" timeline="12" key="0"/> + <bone_ref id="5" parent="4" timeline="13" key="0"/> + <bone_ref id="6" parent="5" timeline="14" key="0"/> + <bone_ref id="7" parent="6" timeline="15" key="0"/> + <object_ref id="0" parent="4" timeline="1" key="0" z_index="0"/> + <object_ref id="1" parent="1" timeline="2" key="0" z_index="1"/> + <object_ref id="2" parent="2" timeline="3" key="0" z_index="2"/> + <object_ref id="3" parent="3" timeline="4" key="0" z_index="3"/> + <object_ref id="4" parent="5" timeline="6" key="0" z_index="4"/> + <object_ref id="5" parent="6" timeline="5" key="0" z_index="5"/> + <object_ref id="6" parent="7" timeline="7" key="0" z_index="6"/> + </key> + <key id="1" time="100"> + <object_ref id="0" timeline="0" key="0" z_index="0"/> + </key> + </mainline> + <timeline id="0" name="Player_000"> + <key id="0" time="100" spin="0"> + <object folder="0" file="0" angle="0" a="0.6"/> + </key> + </timeline> + <timeline id="1" name="enemy-2"> + <key id="0" spin="0"> + <object folder="0" file="7" x="94.175055" y="-63.086226" angle="222.646703"/> + </key> + </timeline> + <timeline id="2" name="enemy-1"> + <key id="0" spin="0"> + <object folder="0" file="6" x="163.978156" y="-7.125505" angle="295.223923" scale_x="1"/> + </key> + </timeline> + <timeline id="3" name="enemy-1_000"> + <key id="0" spin="0"> + <object folder="0" file="6" x="81.876502" y="16.909364" angle="295.232831" scale_x="1"/> + </key> + </timeline> + <timeline id="4" name="enemy-1_001"> + <key id="0" spin="0"> + <object folder="0" file="6" x="86.349158" y="-18.18186" angle="290.74608" scale_x="1"/> + </key> + </timeline> + <timeline id="5" name="enemy-1_002"> + <key id="0" spin="0"> + <object folder="0" file="6" x="79.688726" y="-17.701017" angle="242.667641" scale_x="-1"/> + </key> + </timeline> + <timeline id="6" name="enemy-1_003"> + <key id="0" spin="0"> + <object folder="0" file="6" x="128.526952" y="14.989309" angle="240.505044" scale_x="-1"/> + </key> + </timeline> + <timeline id="7" name="enemy-1_004"> + <key id="0" spin="0"> + <object folder="0" file="6" x="77.008947" y="5.496807" angle="245.623531" scale_x="-1"/> + </key> + </timeline> + <timeline id="8" obj="0" name="bone_000" object_type="bone"> + <key id="0" spin="0"> + <bone x="28.571429" y="-114.285714" angle="45" scale_x="1"/> + </key> + </timeline> + <timeline id="9" obj="1" name="bone_001" object_type="bone"> + <key id="0" spin="0"> + <bone x="356.439541" y="-4.329225" angle="19.776077" scale_x="1"/> + </key> + </timeline> + <timeline id="10" obj="2" name="bone_002" object_type="bone"> + <key id="0" spin="0"> + <bone x="269.27389" y="-1.739417" angle="359.991092"/> + </key> + </timeline> + <timeline id="11" obj="3" name="bone_003" object_type="bone"> + <key id="0" spin="0"> + <bone x="196.279429" y="-0" angle="4.486751"/> + </key> + </timeline> + <timeline id="12" obj="4" name="bone_004" object_type="bone"> + <key id="0" spin="0"> + <bone x="26.530612" y="-110.204082" angle="137.353297"/> + </key> + </timeline> + <timeline id="13" obj="5" name="bone_005" object_type="bone"> + <key id="0" spin="0"> + <bone x="421.733595" y="-0" angle="342.141659"/> + </key> + </timeline> + <timeline id="14" obj="6" name="bone_006" object_type="bone"> + <key id="0" spin="0"> + <bone x="232.124354" y="-0" angle="357.837404"/> + </key> + </timeline> + <timeline id="15" obj="7" name="bone_007" object_type="bone"> + <key id="0" spin="0"> + <bone x="204.458835" y="-0" angle="357.044109" scale_x="1"/> + </key> + </timeline> + </animation> + </entity> +</spriter_data> |