diff options
Diffstat (limited to 'Assets/Scripts/Enemy3/Enemy3BulletScript.cs')
-rwxr-xr-x | Assets/Scripts/Enemy3/Enemy3BulletScript.cs | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/Assets/Scripts/Enemy3/Enemy3BulletScript.cs b/Assets/Scripts/Enemy3/Enemy3BulletScript.cs new file mode 100755 index 0000000..49ede52 --- /dev/null +++ b/Assets/Scripts/Enemy3/Enemy3BulletScript.cs @@ -0,0 +1,32 @@ +using UnityEngine; +using System.Collections; + +public class Enemy3BulletScript : MonoBehaviour { + + bool fired; + + void Start() + { + fired = false; + } + + + void Update() + { + + } + + void OnTriggerEnter2D(Collider2D col) + { + if (!fired) + { + var player = col.gameObject.GetComponentInParent<PlayerHealthScript>(); + if (player != null) + { + fired = true; + player.TakeDamage(20f); + Destroy(gameObject); + } + } + } +} |