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path: root/Assets/Scripts/Enemy2/NewEnemyTrigger.cs
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Diffstat (limited to 'Assets/Scripts/Enemy2/NewEnemyTrigger.cs')
-rwxr-xr-xAssets/Scripts/Enemy2/NewEnemyTrigger.cs48
1 files changed, 48 insertions, 0 deletions
diff --git a/Assets/Scripts/Enemy2/NewEnemyTrigger.cs b/Assets/Scripts/Enemy2/NewEnemyTrigger.cs
new file mode 100755
index 0000000..2102049
--- /dev/null
+++ b/Assets/Scripts/Enemy2/NewEnemyTrigger.cs
@@ -0,0 +1,48 @@
+using UnityEngine;
+using System.Collections;
+
+public class NewEnemyTrigger : MonoBehaviour {
+
+ NewEnemyAttack enemy;
+ public float counter;
+ float rate = 5f;
+
+ void Start () {
+ enemy = GetComponentInChildren<NewEnemyAttack>();
+ }
+
+
+ void Update () {
+
+ }
+
+ void OnTriggerStay2D(Collider2D col)
+ {
+ if (col.GetComponentInParent<PlayerHealthScript>())
+ {
+ counter += Time.deltaTime;
+ if (counter > rate)
+ {
+ counter = 0;
+ enemy.PlayerInRange = true;
+ }
+
+ }
+ }
+
+ void OnTriggerEnter2D(Collider2D col)
+ {
+ if (col.GetComponentInParent<PlayerHealthScript>())
+ {
+ enemy.PlayerInRange = true;
+ }
+ }
+
+ void OnTriggerExit2D(Collider2D col)
+ {
+ if (col.GetComponentInParent<PlayerHealthScript>())
+ {
+ enemy.PlayerInRange = false;
+ }
+ }
+}