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Diffstat (limited to 'Assets/Scripts/Enemy/EnemyHealthScript.cs')
-rwxr-xr-x | Assets/Scripts/Enemy/EnemyHealthScript.cs | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/Assets/Scripts/Enemy/EnemyHealthScript.cs b/Assets/Scripts/Enemy/EnemyHealthScript.cs new file mode 100755 index 0000000..c9d93be --- /dev/null +++ b/Assets/Scripts/Enemy/EnemyHealthScript.cs @@ -0,0 +1,31 @@ +using UnityEngine; +using System.Collections; + +public class EnemyHealthScript : MonoBehaviour { + + public int Health = 100; + + public GameObject DestroyAnimation; + GameObject DestroyAudio; + + void Start () { + DestroyAudio = GameObject.FindGameObjectWithTag("EnemyDestroyAudio"); + } + + // Update is called once per frame + void Update () { + + } + + public void TakeDamage(int damage) + { + Health -= damage; + if (Health <= 0) + { + var animation = Instantiate(DestroyAnimation, transform.position, Quaternion.identity); + DestroyAudio.GetComponent<AudioSource>().Play(); + Destroy(gameObject); + Destroy(animation, 1f); + } + } +} |