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Diffstat (limited to 'Assets/Scripts/Enemy/EnemyAttackScript.cs')
-rwxr-xr-x | Assets/Scripts/Enemy/EnemyAttackScript.cs | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/Assets/Scripts/Enemy/EnemyAttackScript.cs b/Assets/Scripts/Enemy/EnemyAttackScript.cs new file mode 100755 index 0000000..80fa46f --- /dev/null +++ b/Assets/Scripts/Enemy/EnemyAttackScript.cs @@ -0,0 +1,50 @@ +using UnityEngine; +using System.Collections; + + +/// <summary> +/// Includes both collision attack and bullet firing +/// </summary> +public class EnemyAttackScript : MonoBehaviour { + + GameObject player; + + public float Damage = 20; + float timer = .5f; + float counter; + bool playerInRange; + + void Start() + { + counter = 0; + player = GameObject.FindGameObjectWithTag("Player"); + } + + void Update() + { + counter += Time.deltaTime; + if (counter >= timer && playerInRange) + { + counter = 0f; + player.GetComponent<PlayerHealthScript>().TakeDamage(Damage); + } + } + + void OnTriggerEnter2D(Collider2D other) + { + var player = other.gameObject.GetComponentInParent<PlayerHealthScript>(); + if (player != null) + { + playerInRange = true; + } + } + + void OnTriggerExit2D(Collider2D other) + { + var player = other.gameObject.GetComponentInParent<PlayerHealthScript>(); + if (player != null) + { + playerInRange = false; + } + } +}
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