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-rwxr-xr-xAssets/SampleUI/Scripts/ChangeColor.cs50
1 files changed, 50 insertions, 0 deletions
diff --git a/Assets/SampleUI/Scripts/ChangeColor.cs b/Assets/SampleUI/Scripts/ChangeColor.cs
new file mode 100755
index 0000000..f7e474b
--- /dev/null
+++ b/Assets/SampleUI/Scripts/ChangeColor.cs
@@ -0,0 +1,50 @@
+using UnityEngine;
+using UnityEngine.EventSystems;
+using UnityEngine.UI;
+
+public class ChangeColor : MonoBehaviour, IPointerClickHandler
+{
+ void OnEnable ()
+ {
+ }
+
+ public void SetRed(float value)
+ {
+ OnValueChanged(value, 0);
+ }
+
+ public void SetGreen(float value)
+ {
+ OnValueChanged(value, 1);
+ }
+
+ public void SetBlue(float value)
+ {
+ OnValueChanged(value, 2);
+ }
+
+ public void OnValueChanged(float value, int channel)
+ {
+ Color c = Color.white;
+
+ if (GetComponent<Renderer>() != null)
+ c = GetComponent<Renderer>().material.color;
+ else if (GetComponent<Light>() != null)
+ c = GetComponent<Light>().color;
+
+ c[channel] = value;
+
+ if (GetComponent<Renderer>() != null)
+ GetComponent<Renderer>().material.color = c;
+ else if (GetComponent<Light>() != null)
+ GetComponent<Light>().color = c;
+ }
+
+ public void OnPointerClick(PointerEventData data)
+ {
+ if (GetComponent<Renderer>() != null)
+ GetComponent<Renderer>().material.color = new Color(Random.value, Random.value, Random.value, 1.0f);
+ else if (GetComponent<Light>() != null)
+ GetComponent<Light>().color = new Color(Random.value, Random.value, Random.value, 1.0f);
+ }
+}