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Diffstat (limited to 'Assets/SampleUI/Materials/Window.mat')
-rwxr-xr-x | Assets/SampleUI/Materials/Window.mat | 99 |
1 files changed, 99 insertions, 0 deletions
diff --git a/Assets/SampleUI/Materials/Window.mat b/Assets/SampleUI/Materials/Window.mat new file mode 100755 index 0000000..fa54ea2 --- /dev/null +++ b/Assets/SampleUI/Materials/Window.mat @@ -0,0 +1,99 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!21 &2100000 +Material: + serializedVersion: 3 + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_Name: Window + m_Shader: {fileID: 10766, guid: 0000000000000000f000000000000000, type: 0} + m_ShaderKeywords: [] + m_CustomRenderQueue: -1 + m_SavedProperties: + serializedVersion: 2 + m_TexEnvs: + data: + first: + name: _MainTex + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + data: + first: + name: _BumpMap + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + data: + first: + name: _Detail + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + data: + first: + name: _DetailTex + second: + m_Texture: {fileID: 2800000, guid: 5d5b9ba23399f4d4f8de62cb70b9440f, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + data: + first: + name: _MainBump + second: + m_Texture: {fileID: 2800000, guid: 91207f32a007d429180caa8fce010afd, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + data: + first: + name: _DetailBump + second: + m_Texture: {fileID: 2800000, guid: 022a5dbc82be311428eec45125477996, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Floats: + data: + first: + name: _Shininess + second: .00999999978 + data: + first: + name: _Stencil + second: 0 + data: + first: + name: _StencilReadMask + second: 255 + data: + first: + name: _StencilWriteMask + second: 255 + data: + first: + name: _StencilComp + second: 8 + data: + first: + name: _StencilOp + second: 0 + data: + first: + name: _ColorMask + second: 15 + data: + first: + name: _Strength + second: 0 + m_Colors: + data: + first: + name: _Color + second: {r: 1, g: 1, b: 1, a: 1} + data: + first: + name: _Specular + second: {r: 1, g: 1, b: 1, a: .125490203} |