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author | nirav <nirav@airmail.cc> | 2020-12-12 07:18:36 +0000 |
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committer | nirav <nirav@airmail.cc> | 2020-12-12 07:18:36 +0000 |
commit | 115f77bda0246a00f6e17469685c67746bdbd29d (patch) | |
tree | 4bbea1e59109bb1d1fddc71736f89289bab03073 /Assets/Scripts/Boss1/Boss1MovementSCript.cs | |
download | 01-master.tar.gz 01-master.zip |
Diffstat (limited to 'Assets/Scripts/Boss1/Boss1MovementSCript.cs')
-rwxr-xr-x | Assets/Scripts/Boss1/Boss1MovementSCript.cs | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/Assets/Scripts/Boss1/Boss1MovementSCript.cs b/Assets/Scripts/Boss1/Boss1MovementSCript.cs new file mode 100755 index 0000000..1a05521 --- /dev/null +++ b/Assets/Scripts/Boss1/Boss1MovementSCript.cs @@ -0,0 +1,41 @@ +using UnityEngine; +using System.Collections; +using System.Collections.Generic; + +public class Boss1MovementSCript : MonoBehaviour { + + float counter; + float timer = 5f; + List<Vector3> positions; + int i = 2; + bool active; + + void Start () + { + positions = new List<Vector3> { new Vector3(120, 12), new Vector3(150, 12), new Vector3(135, 2.5f) }; + } + + void Update () + { + if (active) + { + counter += Time.deltaTime; + + if (counter >= timer) + { + counter = 0f; + gameObject.transform.position = positions[i]; + i = ++i % 3; + } + } + } + + public void EnableBoss1Movement() + { + active = true; + } + public void DisableBoss1Movement() + { + active = false; + } +} |