using UnityEngine; using System.Collections; using UnityEngine.UI; public class NPCScript : MonoBehaviour { DialogueScript dialogueScript; public string dialogue; public GameObject TipCanvas; void Start () { dialogueScript = GameObject.FindGameObjectWithTag("DialogueSystem").GetComponent(); } void Update () { } void OnTriggerStay2D(Collider2D col) { if (col.tag == "PlayerCollider" ) { // Show controller tooltip TipCanvas.SetActive(true); // Show dialogue if(Input.GetButtonDown("Action")) dialogueScript.ShowMultiDialogue(dialogue); //"Did you see that big holes in the code line ?\n"+ //"There must be something going on with th CPU.\n" + //"You're a cursor, you can move around\n" + //"Why don't you checkout what happened." } } private void OnTriggerExit2D(Collider2D collision) { TipCanvas.SetActive(false); } }