using UnityEngine; using System.Collections; public class Enemy3HealthScript : MonoBehaviour { public int Health = 100; public GameObject DestroyAnimation; GameObject DestroyAudio; void Start() { DestroyAudio = GameObject.FindGameObjectWithTag("EnemyDestroyAudio"); } void Update() { } public void TakeDamage(int damage) { Health -= damage; if (Health <= 0) { var animation = Instantiate(DestroyAnimation, transform.position, Quaternion.identity); DestroyAudio.GetComponent().Play(); Destroy(animation, 1f); Destroy(transform.parent.gameObject); } } }