From 115f77bda0246a00f6e17469685c67746bdbd29d Mon Sep 17 00:00:00 2001 From: nirav Date: Sat, 12 Dec 2020 07:18:36 +0000 Subject: Initial commit --- Assets/Scripts/Player/Bullet.cs | 54 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 54 insertions(+) create mode 100755 Assets/Scripts/Player/Bullet.cs (limited to 'Assets/Scripts/Player/Bullet.cs') diff --git a/Assets/Scripts/Player/Bullet.cs b/Assets/Scripts/Player/Bullet.cs new file mode 100755 index 0000000..e96c245 --- /dev/null +++ b/Assets/Scripts/Player/Bullet.cs @@ -0,0 +1,54 @@ +using UnityEngine; +using System.Collections; + +public class Bullet : MonoBehaviour { + + public float Speed = 10; + Vector2 Direction; + + GameObject Player; + + void Start () + { + Player = GameObject.FindGameObjectWithTag("Player") as GameObject; + if (Player.GetComponent().FacingRight) + Direction = Vector2.right; + else + Direction = Vector2.left; + } + + void Update () + { + GetComponent().velocity = Direction * Speed; + + //Destroy after 2 seconds + Destroy(gameObject, 2f); + } + + void OnTriggerEnter2D(Collider2D col) + { + if(col.tag == "Enemy") + { + col.gameObject.GetComponent().TakeDamage(25); + Destroy(gameObject); + } + + if (col.tag == "Enemy2") + { + col.gameObject.GetComponent().TakeDamage(25); + Destroy(gameObject); + } + + if (col.tag == "Boss1") + { + col.gameObject.GetComponentInParent().TakeDamage(25); + Destroy(gameObject); + } + + if (col.tag == "Enemy3") + { + col.gameObject.GetComponent().TakeDamage(25); + Destroy(gameObject); + } + } +} -- cgit v1.2.3