From 115f77bda0246a00f6e17469685c67746bdbd29d Mon Sep 17 00:00:00 2001 From: nirav Date: Sat, 12 Dec 2020 07:18:36 +0000 Subject: Initial commit --- Assets/Scripts/Enemy2/NewEnemyTrigger.cs | 48 ++++++++++++++++++++++++++++++++ 1 file changed, 48 insertions(+) create mode 100755 Assets/Scripts/Enemy2/NewEnemyTrigger.cs (limited to 'Assets/Scripts/Enemy2/NewEnemyTrigger.cs') diff --git a/Assets/Scripts/Enemy2/NewEnemyTrigger.cs b/Assets/Scripts/Enemy2/NewEnemyTrigger.cs new file mode 100755 index 0000000..2102049 --- /dev/null +++ b/Assets/Scripts/Enemy2/NewEnemyTrigger.cs @@ -0,0 +1,48 @@ +using UnityEngine; +using System.Collections; + +public class NewEnemyTrigger : MonoBehaviour { + + NewEnemyAttack enemy; + public float counter; + float rate = 5f; + + void Start () { + enemy = GetComponentInChildren(); + } + + + void Update () { + + } + + void OnTriggerStay2D(Collider2D col) + { + if (col.GetComponentInParent()) + { + counter += Time.deltaTime; + if (counter > rate) + { + counter = 0; + enemy.PlayerInRange = true; + } + + } + } + + void OnTriggerEnter2D(Collider2D col) + { + if (col.GetComponentInParent()) + { + enemy.PlayerInRange = true; + } + } + + void OnTriggerExit2D(Collider2D col) + { + if (col.GetComponentInParent()) + { + enemy.PlayerInRange = false; + } + } +} -- cgit v1.2.3