From 115f77bda0246a00f6e17469685c67746bdbd29d Mon Sep 17 00:00:00 2001 From: nirav Date: Sat, 12 Dec 2020 07:18:36 +0000 Subject: Initial commit --- Assets/Scripts/Boss1/Boss1AttackScript.cs | 61 +++++++++++++++++++++++++++++++ 1 file changed, 61 insertions(+) create mode 100755 Assets/Scripts/Boss1/Boss1AttackScript.cs (limited to 'Assets/Scripts/Boss1/Boss1AttackScript.cs') diff --git a/Assets/Scripts/Boss1/Boss1AttackScript.cs b/Assets/Scripts/Boss1/Boss1AttackScript.cs new file mode 100755 index 0000000..69d3de1 --- /dev/null +++ b/Assets/Scripts/Boss1/Boss1AttackScript.cs @@ -0,0 +1,61 @@ +using UnityEngine; +using System.Collections; + +public class Boss1AttackScript : MonoBehaviour { + + GameObject player; + + public float Damage = 20; + float timer = .5f; + float counter; + bool playerInRange; + bool active; + + void Start() + { + counter = 0; + player = GameObject.FindGameObjectWithTag("Player"); + } + + void Update() + { + if (active) + { + counter += Time.deltaTime; + if (counter >= timer && playerInRange) + { + counter = 0f; + player.GetComponent().TakeDamage(Damage); + } + } + } + + void OnTriggerEnter2D(Collider2D other) + { + var player = other.gameObject.GetComponentInParent(); + if (player != null) + { + playerInRange = true; + } + } + + void OnTriggerExit2D(Collider2D other) + { + var player = other.gameObject.GetComponentInParent(); + if (player != null) + { + playerInRange = false; + } + } + + + public void EnableBoss1Attack() + { + active = true; + } + public void DisableBoss1Attack() + { + active = false; + } + +} -- cgit v1.2.3